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Factorio is coming to Nintendo Switch

factorio.com

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Re: Factorio is coming to Nintendo Switch

#81
post #12

Somewhat related but I got a steam deck and decided against getting this game because from some discussions I read it’s too hard to play without a mouse and keyboard. Anybody has tried though?

From the developer's notes, it looks like they took some time to design the UX to better support controllers with this port. From what I read elsewhere, steam deck support was much more limited - meaning the experience should be very different on Switch vs. steam deck.

On the Steam Deck, you're relying on custom bindings. It will work, though it's not a tailored experience.

Hoping the devs will make the controller bindings available on the PC too.

EDIT: That said, you can hook up a keyboard and mouse to the steam deck...

Re: Factorio is coming to Nintendo Switch

#82

Earlier quoted context omitted.

Same, and I have a Steam Deck arriving today… Also, never play Dyson Sphere Project. It ruined me worse than Factorio. Jokes aside, it’s a fantastically beautiful and well done game.

DSP’s best feature is that it’s windows only, so playing on a Mac is low key terrible. That’s helped keep me to only 200 hours played.

DSP also works fine on Linux through Proton with no extra effort.

Re: Factorio is coming to Nintendo Switch

#83

Well, we have https://mindustrygame.github.io/ that it is free software. And IHMO it is best that Factorio.

Strange that nowhere on this landing page does Mindustry advertise itself as "free software". In fact, there is a very prominent link to buy it on steam for $9.99. A bit off-putting. As developers of course we associate GitHub with FOSS, but would a layman? I guess the thinking is anyone who doesn't know to visit the repo and `git clone` probably requires the steam installation? $9.99 however is not cheap many places…

It's under the GPL 3 license, so it's free software. Click the GitHub link on top for the source code. It's also free on itch.io. There's a link to that below the Steam link.

Re: Factorio is coming to Nintendo Switch

#84

Well, we have https://mindustrygame.github.io/ that it is free software. And IHMO it is best that Factorio.

Can you write scripts in factorio? You can do that in mindustry.

Within the game, Factorio has basic logic circuits that have ladder logic qualities. The circuits only have a few primitives: constants, comparators, and basic math. You don't ever have to use circuits to complete the base game, and most use cases can be solved with only a few circuits. But of course people have used them to write full graphics pipelines like any programmable game system.

https://en.wikipedia.org/wiki/Ladder_logic

Outside the game, Factorio also has full support for mods written in LUA. I am not a modder, so I can't comment on its relative power versus other mod systems, but Factorio has a handful of overhaul mods that change the entire game.

Since its moddable, people have created mods that allow you to write LUA logic for the circuits instead of the basic math operations/comparators.

https://mods.factorio.com/mod/Moon_Logic

Re: Factorio is coming to Nintendo Switch

#85

Earlier quoted context omitted.

Better, you can (effectively) build logic with gates directly.

Unsure, never played factorio before, but in mindustry each different "CPU" can execute different scripts to utilize their surroundings. I'd imagine that's more "efficient" than eking out a logic using gates?

Depends on your persistence. I've seen a full "mall" (factories building factory items) that dynamically built requests from scratch; no queued items. I've also seen delivery systems which will send a train with the requested items from your central base to your current location.

Re: Factorio is coming to Nintendo Switch

#86

Factorio is a game I don't dare to get sucked into.

I was surprised to see in a HN comment the explanation that not everyone finds Factorio enthralling. The gameplay experience is so similar to what many developers do in their dayjobs, that this leads to one of two responses: "...and I am not constrained/bound, it's so fun!" or "...but with Factorio, I get no tangible output from putting in effort."

One nice thing is that you can build insane spaghetti and just freely abandon game if it gets unfunny.

Re: Factorio is coming to Nintendo Switch

#87

Please no. Someone tell me it's just an unconfirmed rumor. Why would they do such a thing? I am at very high risk for Factorio addiction, and the only reason I haven't played it yet is because I don't play PC games anymore. But I do have a Switch, and having Civ VI on there was enough of a problem, thank you very much. Goodbye everyone!

I'm usually OK with me 'wasting' time playing games like Factorio that exercise my brain, and Factorio specifically I feel has actually improved my software/systems architecture skills. But it is definitely very easy to get completely sucked in. The factory must grow.

Re: Factorio is coming to Nintendo Switch

#88

Earlier quoted context omitted.

Same, and I have a Steam Deck arriving today… Also, never play Dyson Sphere Project. It ruined me worse than Factorio. Jokes aside, it’s a fantastically beautiful and well done game.

DSP’s best feature is that it’s windows only, so playing on a Mac is low key terrible. That’s helped keep me to only 200 hours played.

Unfortunately, runs great on Linux with Proton on Steam. Source: my life that failed while my construction of my Dyson Sphere was very successful.

Re: Factorio is coming to Nintendo Switch

#89
post #75

Earlier quoted context omitted.

My impression is that it's memory-limited, and it has a builtin limit. Anyway, your factory size is FPS-bound, but any reasonable computer will run it well enough all the way to victory.

Note that is a memory speed bottleneck, not a memory capacity bottleneck

My best guess is that the game misses some optimizations due to enforcing a limit on memory usage.

Re: Factorio is coming to Nintendo Switch

#90

It's unfortunate there's no mod support. As someone with over 2000 hours, for me it's really the overhaul mods that give the game endless variety and replayability. Might not be a bad idea to make certain overhaul mods available anyway, even if it involves hard-coding them in.

Do any switch games support mods?
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