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Build Doom3 on MacOSX with XCode4

fabiensanglard.net

1–10 of 32 posts

Re: Build Doom3 on MacOSX with XCode4

#3
Why not just get these changes upstream?

Also, instead of forking it on GitHub, he just reuploaded the whole thing again (https://github.com/fabiensanglard/Doom3-for-MacOSX-) so that others cannot easily merge these changes. And neither in his repo nor in his post, there is a reference to the original repo (https://github.com/TTimo/doom3.gpl).

Also, on the original repo, there were already a few fixes for Xcode4 and there is also a pull request with further fixes (https://github.com/TTimo/doom3.gpl/pull/13). I haven't checked it myself but it might actually work already.

Btw., further development is probably going on here: http://www.iodoom3.org/ (http://news.ycombinator.com/item?id=3277150) (https://github.com/TimeDoctor/iodoom3)

Re: Build Doom3 on MacOSX with XCode4

#4

Why not just get these changes upstream? Also, instead of forking it on GitHub, he just reuploaded the whole thing again ( https://github.com/fabiensanglard/Doom3-for-MacOSX- ) so that others cannot easily merge these changes. And neither in his repo nor in his post, there is a reference to the original repo ( https://github.com/TTimo/doom3.gpl ). Also, on the original repo, there were already a few fixes for Xcode4…

They can easily merge those changes. You just have to use the git command line. It's possible to merge in a separate repo. Like so:

  git remote add d3mac https://github.com/fabiensanglard/Doom3-for-MacOSX-.git
  git fetch d3mac
  git merge d3mac/master

Re: Build Doom3 on MacOSX with XCode4

#6
post #4

Why not just get these changes upstream? Also, instead of forking it on GitHub, he just reuploaded the whole thing again ( https://github.com/fabiensanglard/Doom3-for-MacOSX- ) so that others cannot easily merge these changes. And neither in his repo nor in his post, there is a reference to the original repo ( https://github.com/TTimo/doom3.gpl ). Also, on the original repo, there were already a few fixes for Xcode4…

They can easily merge those changes. You just have to use the git command line. It's possible to merge in a separate repo. Like so: git remote add d3mac https://github.com/fabiensanglard/Doom3-for-MacOSX-.git git fetch d3mac git merge d3mac/master

No, you cannot do that easily the way you described:

    $ git fetch d3mac
    warning: no common commits
    $ git merge d3mac/master
    [ many many conflicts ... ]
    CONFLICT (add/add): Merge conflict in neo/ui/Winvar.h
    Automatic merge failed; fix conflicts and then commit the result.

Re: Build Doom3 on MacOSX with XCode4

#10
As someone who isn't familiar with game development, could someone explain what exactly is and isn't free? What happens if I try to run the game without the Doom3 media?

How might one go about making their own media for the game? Does it even make sense to do so? How tightly coupled is the released source code to the media?

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