Build Doom3 on MacOSX with XCode4
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Build Doom3 on MacOSX with XCode4
1–10 of 32 posts
Re: Build Doom3 on MacOSX with XCode4
#2Re: Build Doom3 on MacOSX with XCode4
#3Also, instead of forking it on GitHub, he just reuploaded the whole thing again (https://github.com/fabiensanglard/Doom3-for-MacOSX-) so that others cannot easily merge these changes. And neither in his repo nor in his post, there is a reference to the original repo (https://github.com/TTimo/doom3.gpl).
Also, on the original repo, there were already a few fixes for Xcode4 and there is also a pull request with further fixes (https://github.com/TTimo/doom3.gpl/pull/13). I haven't checked it myself but it might actually work already.
Btw., further development is probably going on here: http://www.iodoom3.org/ (http://news.ycombinator.com/item?id=3277150) (https://github.com/TimeDoctor/iodoom3)
Re: Build Doom3 on MacOSX with XCode4
#4Why not just get these changes upstream? Also, instead of forking it on GitHub, he just reuploaded the whole thing again ( https://github.com/fabiensanglard/Doom3-for-MacOSX- ) so that others cannot easily merge these changes. And neither in his repo nor in his post, there is a reference to the original repo ( https://github.com/TTimo/doom3.gpl ). Also, on the original repo, there were already a few fixes for Xcode4…
git remote add d3mac https://github.com/fabiensanglard/Doom3-for-MacOSX-.git
git fetch d3mac
git merge d3mac/masterRe: Build Doom3 on MacOSX with XCode4
#5Re: Build Doom3 on MacOSX with XCode4
#6Why not just get these changes upstream? Also, instead of forking it on GitHub, he just reuploaded the whole thing again ( https://github.com/fabiensanglard/Doom3-for-MacOSX- ) so that others cannot easily merge these changes. And neither in his repo nor in his post, there is a reference to the original repo ( https://github.com/TTimo/doom3.gpl ). Also, on the original repo, there were already a few fixes for Xcode4…
They can easily merge those changes. You just have to use the git command line. It's possible to merge in a separate repo. Like so: git remote add d3mac https://github.com/fabiensanglard/Doom3-for-MacOSX-.git git fetch d3mac git merge d3mac/master
$ git fetch d3mac
warning: no common commits
$ git merge d3mac/master
[ many many conflicts ... ]
CONFLICT (add/add): Merge conflict in neo/ui/Winvar.h
Automatic merge failed; fix conflicts and then commit the result.Re: Build Doom3 on MacOSX with XCode4
#7Re: Build Doom3 on MacOSX with XCode4
#8"brew install doom3" would be sweet.
Re: Build Doom3 on MacOSX with XCode4
#9"brew install doom3" would be sweet.
No idea what brew is but be aware that the game media is not free.
Re: Build Doom3 on MacOSX with XCode4
#10How might one go about making their own media for the game? Does it even make sense to do so? How tightly coupled is the released source code to the media?