>We acknowledge the traditional custodians of country, and pay our respects to Elders past, present and emerging.
Imagine these levels of guilt.
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>We acknowledge the traditional custodians of country, and pay our respects to Elders past, present and emerging.
Imagine these levels of guilt.
Just look at that Windows mess (ehh 'base' install) from the Site: https://images.ctfassets.net/b4k16c7lw5ut/95VgtrEkyNEPkTKQ0r... Candy Crush and McAfee....really Microsoft??
What?! Even the paid tier only allows 1080p max? What am I missing here?
I presume at some point 4K will be added, but given that YouTube metrics show that 4k media is still very niche (1080p is something like 85% of viewing), I can see why that might not be top of mind for this.
Earlier quoted context omitted.
How is adding a thing that complains that the user is using Firefox less resources spent than not doing it?
Adding the thing that complains is a one-time cost. It may work on Firefox now, but making sure that it continues working on Firefox is a continuous resource investment.
Earlier quoted context omitted.
Adding the thing that complains is a one-time cost. It may work on Firefox now, but making sure that it continues working on Firefox is a continuous resource investment.
And not adding it and not testing for Firefox would cost nothing, and currently improve the user experience - because it actually just works, as a lot of things just do.
Personally I feel a "We don't officially support this browser, it probably works but we only test for full compatibility in " is a better option if you're going to go in that direction.
But I can understand why even that is a bit of a risk as if a user decides to ignore that warning and then some time later encounters a bug that, let's say, causes them to lose half a day of work, they're likely to walk away blaming the company (and maybe go round telling people they know what a shit thing it is) even if the bug wouldn't have happened had they been using one of the browsers that is fully supported and gets tested.
For people who don't want to sign up but still like the idea of a video editor running in a browser (that doesn't upload anything), I am working on an alternative: https://vidmix.app
So it seems like codec support allows viewing individual frames, and you've got some kind of ffmpeg script, and some kind of totally canvas based ui. There's a lot of cool tech in here showing some really interesting possibilities. Congrats on that!
What kind of ui library are you using for this btw?
I used this software (the app version) a couple weeks ago for the first time. I grabbed a great clip while playing a game and wanted to show it to a friend, but I didn't want to send the full 500MB 60s video when the clip was only ~6 seconds. I didn't want to spend a ton of time downloading proper editing software so I gave it a shot. It's a little clunky if I'm honest, it feels like an evolution of Windows Movie Mak…
I usually use the Xbox app that's probably preinstalled on your Windows computer anyway; it's built to integrate with the game bar and can cut videos quite easily. For this reason, and the fact that Windows already ships a clip editor, I'm not sure what Microsoft is planning to do with this. Maybe they'll replace the built in editor at some point?
I don’t see any novel tech here, but I’m not the target audience.
>Clipchamp is created worldwide, but we're headquartered in Brisbane/Meanjin, Australia, on the traditional lands of the Turrbal and Yuggera Peoples. >We acknowledge the traditional custodians of country, and pay our respects to Elders past, present and emerging. Imagine these levels of guilt.