My thoughts exactly. Knowledge transfer in manufacturing / industrial environments is something that I'm working on. - Language models / NLP applications for processing large amount of technical text data (SOP, documentation, technical data, machine text logs, voice to text, video data processing for speeding up corrective action, training, onboarding and highlighting areas of improvement / bottlenecks), digitising d…
There are hundred million dollar manufacturing companies out there tracking whole processes with pen and paper. Just sayin'.
Ask HN: Boring but important tech no one is working on?
311–320 of 464 posts
Re: Ask HN: Boring but important tech no one is working on?
#312Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
Re: Ask HN: Boring but important tech no one is working on?
#313Software engineers tend to over-estimate the productivity gains that come from software, while underestimating how much we lose to the rigidness of software (which is often the reflection of the underlying data schema). It costs money to change software. By contrast, older systems of organization depended on armies of secretaries, who knew when to bend the rules. The flexibility of having a human enforce rules, but also be able to bend them as needed, allowed an important kind of productivity benefit. We've lost that benefit as we have mostly purged secretaries out of corporations and replaced them with software.
On the theme of "software sucks," if you don't mind a comical, personal story, I shared this event from last month, when my mom was in the hospital (my conclusion is that the rigidity of software systems in hospitals is making hospitals worse):
http://www.smashcompany.com/technology/software-is-making-ho...
Re: Ask HN: Boring but important tech no one is working on?
#314Earlier quoted context omitted.
I don't believe at all in gamification in education. The kick that inspires new scientists and engineers comes from the gratification of learning or figuring out something as nothing feels better than figuring out how/why something is happening and how to push it to it's edge cases. Even chasing grades is a perverse incentive IMHO.
PHDs are never going to be learning through games but I think at lower levels of education there's a ton of room to inspire a desire to learn something more deeply through games.
Re: Ask HN: Boring but important tech no one is working on?
#315Traditional draftsmanship (not really tech is it?), as in with a pen/pencil on a draftsman table, has completely disappeared. My father is a (relatively) recently retired Architect, he ran a small but specialist firm of about 20 people. By the time he retired about 5 years ago there was no one in the office that had ever been trained in traditional draftsmanship, only himself. It’s a lost art. There are now almost tw…
I suspect an architect + engineer is all that's really needed these days, or perhaps even an architect that knows enough engineering, or an engineer that knows enough architecture.
Re: Ask HN: Boring but important tech no one is working on?
#316Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
"attention span is short" -- b/c we have stopped rewarding its development. The answer is insisting people develop longer attention windows, not trying to stuff real learning into atrophied attention windows.
Re: Ask HN: Boring but important tech no one is working on?
#317Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta
Re: Ask HN: Boring but important tech no one is working on?
#318My thoughts exactly. Knowledge transfer in manufacturing / industrial environments is something that I'm working on. - Language models / NLP applications for processing large amount of technical text data (SOP, documentation, technical data, machine text logs, voice to text, video data processing for speeding up corrective action, training, onboarding and highlighting areas of improvement / bottlenecks), digitising d…
//Lowering the expertise threshold required for technicians, electricians, mechanics or reliability engineers to be effective. Why is that important? Must every job be automated?
If it's something "artisanal", that not necessarily true, but even then, intentional "mistakes" can be added [1]. Having humans for the sake of having humans isn't a charity that non-luxury businesses can support (à la Snow Crash). It'll have to be something that governments subsidize or enforce tyrannically.
1. https://www.forbes.com/sites/nadiaarumugam/2012/04/24/new-yo...
Re: Ask HN: Boring but important tech no one is working on?
#319Railroads. Specifically freight rail. There is stunningly little literature on any R&D in conventional freight rail transport, something I discovered when looking for any published research some months back. High-speed rail, yes. Regular old freight, no. Contrast this with autonomous and electrified trucking as alternatives, with which rail could offer considerable synergies. I'd suspect that break-bulk, trainset ass…
Self driving train seems like a no brainer. I suspect that even with the tech 10 years ago it could have been solved. Where are they and why isn't someone working on it? I suspect when something is this obvious, yet we don't see a product, it has to do with someone in the industry fighting change and making sure it does not happen.
Freight's worked well for high-volume bulk commodities (coal, grain, tanker cars). Intermodal ("piggyback" or containerised cargo) works quite well, but still sees delays compared to trucking, and generally is not viable for distances under 500 mi / 1000 km (within the US). Sub-car shipping (equivalent of less-than-truckload or LTL for trucking) is a nightmare for shippers.
Rail doesn't seem to be integrated into much consumer logistics. Yes, the net flows are slower, but it's far less energy intensive than truck-based shipping (or air cargo), and should be far more economic. The logistics and scheduling though seem to be a real concern.
Trackage consolidation's been an issue, there's been a net decline of trackage for most of the 20th century AFAIU. That especially includes suburban and urban centre transport.
Railyards are still large-area operations which are expensive in terms of locked-in real estate within urban regions. There are major crossing points and exchanges (including both ports and mid-line switching operations) which have been major choke-points.
The basic technology works. It's tremendously efficient. It actually is a largely un-sung success story in the US. And yet it seems it could be so much better.
Re: Ask HN: Boring but important tech no one is working on?
#320Educational games. Hear me out. The way we teach us basically how we did it 500 years ago. This is stupid, boring and not scalable. We dont have enough teachers, attention span is short, education is costly. So we need something that scales, is fun and involves all types of media plus gamifies education. Think Skyrim or GTA meets MS Encarta