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GeForce Now: A Review

whatever.scalzi.com

151–160 of 198 posts

Re: GeForce Now: A Review

#151
post #147

Earlier quoted context omitted.

Agreed. I'm highly disappointed that Nvidia rolled over so easily, with zero resistance. They should have told the publishers to pound sand, as what they're doing is nothing like Stadia or Game Pass. They're just letting me play games I purchased from the comfort of my own couch, as far as I'm concerned.

Nvidia is highly dependent on the game publishers making sure their games work well with Nvidia cards. The whole "best played on Nvidia" thing would fall apart if publishers stopped working with them. Unfortunately, this leads to them being unable to be more of an opponent here. A third party would need to sue them or the government would have to introduce legislation to stop this bullshit. I'm not hopefully that eit…

Nvidia has like 85% of the market share for discrete cards. Releasing a game that doesn't work with Nvidia cards in the PC game space would mean flushing your entire release and all your publishers money. Nobody on earth is withholding support for Nvidia as a bargaining chip in the PC gaming space.

The actual issue is vastly more trivial copyright makes it easy to forbid such and even if present license didn't forbid it then fighting in court would be as expensive as it is pointless because license v2 would certainly do the job. The only path forward is via willing cooperation.

Re: GeForce Now: A Review

#152
post #101
post #97

Earlier quoted context omitted.

You didn't buy them though, you bought a license to play them under specific circumstances. If you bought them, then you would have the right to play the same game on a different OS or game system. Can you buy a game on PC and play the Xbox version? Nope. It doesn't surprise me that they want to stay on the good side of the publishers and not risk a legal battle. Don't mistake this as me endorsing this regime. I'm ju…

Yes, and I bought a license that allows me to play them on any machine that has Steam installed. Whether it’s a machine I bought, or one that I rent from AWS or Google. Why is renting a PC from Nvidea any different?

Could be that the service provider doesn't want to delete the game files when you log out, then reinstall the game from steam on a different computer in their network when you sign on next time. In fact, doing so would probably ruin the experience.

Re: GeForce Now: A Review

#153
post #130

Earlier quoted context omitted.

More anacedata: GeForce now over Ethernet is significantly better than Wi-Fi 6 in my apartment building.

My only question is how this is even surprising. Wi-Fi is an arms race between you and your neighbours about who has the most powerful Wi-Fi transmitter, while Ethernet works wonderfully and collision free, in terms of network packets. We all have at least three Wi-Fi devices, including the smartphone, using some frequency bandwidth. Yes, people dislike cables, but if you ever play and transmit the game via OBS to Tw…

In principle Wi-Fi devices should be able to find a free frequency channel to communicate in (especially Wi-Fi 6 that parent refers to), so yes, this is surprising. Maybe there is a reason GeForce Now has a page about recommended Wi-Fi routers:

https://www.nvidia.com/en-gb/geforce-now/recommended/

Re: GeForce Now: A Review

#154
post #128

Earlier quoted context omitted.

This is literally already the case with GeForce Now - you're NOT allowed to play your whole library because the publishers sued nVidia for allowing you to play the GAME YOU OWN on the machines YOU PAY FOR in their cloud.

>GAME YOU OWN You can't own games. You can only get a license to play one.

It certainly feels like it's going that way now: subscriptions for everything! I much prefer buying legacy/retro games from GOG to be honest.

Re: GeForce Now: A Review

#155
post #147

Earlier quoted context omitted.

Nvidia is highly dependent on the game publishers making sure their games work well with Nvidia cards. The whole "best played on Nvidia" thing would fall apart if publishers stopped working with them. Unfortunately, this leads to them being unable to be more of an opponent here. A third party would need to sue them or the government would have to introduce legislation to stop this bullshit. I'm not hopefully that eit…

Nvidia has like 85% of the market share for discrete cards. Releasing a game that doesn't work with Nvidia cards in the PC game space would mean flushing your entire release and all your publishers money. Nobody on earth is withholding support for Nvidia as a bargaining chip in the PC gaming space. The actual issue is vastly more trivial copyright makes it easy to forbid such and even if present license didn't forbid…

> Nvidia has like 85% of the market share for discrete cards. Releasing a game that doesn't work with Nvidia cards in the PC game space would mean flushing your entire release and all your publishers money. Nobody on earth is withholding support for Nvidia as a bargaining chip in the PC gaming space.

Nvidia has that market share because Nvidia has a very big team doing nothing but working either directly with game developers or on pre-release versions of games (provided by the publishers) to make sure that the games work perfect on their cards from day one. No one needs to release a game that doesn't work on Nvidia cards, just not providing that access would be incredible damaging for Nvidia and Nvidia knows that.

Re: GeForce Now: A Review

#156

Earlier quoted context omitted.

>GAME YOU OWN You can't own games. You can only get a license to play one.

It certainly feels like it's going that way now: subscriptions for everything! I much prefer buying legacy/retro games from GOG to be honest.

GOG sells new games, too! Just pointing it out so other readers know its an option.

Re: GeForce Now: A Review

#157

I've used it for about 14 months extensively - I wasn't able to upgrade my rig when cyberpunk 2077 came out. It was brilliant - I played the game at max settings, looked beautiful, not a care in The world. Then I used it too for some turn based / strategy / rpg games as I could play them on laptop, desktop etc, and it was easy to try games without bothering with downloading and local storage. It was sufficiently exce…

How is latency avoided? I've not paid attention to streaming games or looked how it works. If your mouse input needs to go via the internet to control the 3d character on screen, how is there not a noticeable lag compared to a local rendering of the game?

Re: GeForce Now: A Review

#158

Earlier quoted context omitted.

They let you bring your own games for now , once they're entrenched, games will be locked in exclusives. $1500 per subscription service , think, netflix apple disney yadda yadda, it might cost $5000 or more to play the half-dozen major games you like. Don't be fooled by the temporal marketing, the long term strategy is in place, and it ends with them screwing you out of something you once loved.

Well, then when those streaming only games come out, I won’t play them. This isn’t a trap at this point, because they are renting a replaceable commodity.

There's a good chance it won't stay that way.

Re: GeForce Now: A Review

#159

I've used it for about 14 months extensively - I wasn't able to upgrade my rig when cyberpunk 2077 came out. It was brilliant - I played the game at max settings, looked beautiful, not a care in The world. Then I used it too for some turn based / strategy / rpg games as I could play them on laptop, desktop etc, and it was easy to try games without bothering with downloading and local storage. It was sufficiently exce…

How is latency avoided? I've not paid attention to streaming games or looked how it works. If your mouse input needs to go via the internet to control the 3d character on screen, how is there not a noticeable lag compared to a local rendering of the game?

I think networks are simply that good now.

Re: GeForce Now: A Review

#160

You guys are walking into a trap. This is going to be way worse than movie streaming, and unlike movies, when one of these companies pulls a game you once loved and it's not available, there will be no pirates to save you, because the software is trapped in the cloud. The future may well be streaming-only. Mods will be greatly impacted eventually, with only sanctioned mods allowed to run in the cloud. There'll be no…

Attachment to games will change. If you go in with the knowledge that the experience is epheremal (as all experiences are by their very nature!), it will be easier to let one go (not pay the rent anymore) and go into the next. Network effect of course will be horrible, if everyone plays something, surely many will pay the rent just to not feel the fear of missing out.

The second point, indie games will absolutely exist, even if AAA will go in this rent extracting direction. The next Stardew Valley will come along, just as it did in the age where AAA is $60. SV is $12 in my region on Steam.

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