Earlier quoted context omitted.
When did they change that? When I stopped doing iOS dev on ~2017 it was still true that you had to pay to deploy to your own phone.
They definitely changed it before 2017. I know it existed in 2016, but I don't know how early they did it. It wasn't (and isn't) well publicized. But "side load to your phone is hard" is a way to lock it away from your grandparents and to power users only.
App Store doesn't accept “too simple” apps
361–364 of 364 posts
Re: App Store doesn't accept “too simple” apps
#362Yep, I got this rejection when I made this tipping app ( https://apps.apple.com/us/app/tip-69/id1460610078 ). I went on to add OCR detection for receipts so you don't have to type in the amount, I added more tipping modes, I added split bill functionality, and eventually added an entire social network with the ability to share your receipt for the world to see, like or comment on. Must have spent months trying to get…
Re: App Store doesn't accept “too simple” apps
#363First to OP: Why are you denying users the use of your service by beating this dead horse? Does that really in any way serve your users? The current state of affairs with iOS is the context is which we must make decisions. So many of the posts here strike me as useless complaining about the reality on the ground which cannot be changed. You want to hack? Simple - get an Android or PinePhone. You want to share your ha…
This completely unsympathetic and unempathetic comment elides the root problem: it isn’t that Apple exercises strict oversight over its App Store, it’s that 1) that oversight is applied inconsistently, and 2) they do not provide transparency into the specifics of their oversight. This whole situation could have been avoided if the reviewers had been specific about what they took issue with, instead of wasting valuabl…