I've been teaching myself POV-ray with an eye towards using it to render 2D sprites for indie games. Thinking about how 3D rendered scenes could be tile-ized lead me to an epiphany last night about a difference between Diablo 1 and later Diablo's that I could never put my finger on before what I was seeing. When a game uses the same bitmaps for terrain tiles at the edges of the screen as at the center, it necessarily…
So in essence the character just stood in the middle of a singular big mesh and the world was rendered to that viewport as you moved it around?