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Diablo 1 for Web Browsers

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Re: Diablo 1 for Web Browsers

#101

I've been teaching myself POV-ray with an eye towards using it to render 2D sprites for indie games. Thinking about how 3D rendered scenes could be tile-ized lead me to an epiphany last night about a difference between Diablo 1 and later Diablo's that I could never put my finger on before what I was seeing. When a game uses the same bitmaps for terrain tiles at the edges of the screen as at the center, it necessarily…

Huh. That is a very interesting tidbit, thanks for sharing!

So in essence the character just stood in the middle of a singular big mesh and the world was rendered to that viewport as you moved it around?

Re: Diablo 1 for Web Browsers

#103
post #79
post #72

Earlier quoted context omitted.

What made me dislike Diablo 3, is that for me it fails to deliver the atmosphere that really made Diablo 1 and 2 a game worth experiencing. Diablo 3 is too colorful and looks like it has been heavily influenced by games like World of Warcraft (in a bad way).

Part of that missing atmosphere was that in D1 (and to a lesser extent D2), you were a weak human and death was around every corner. You might walk into a room and near-instantly die. You spent a lot of time running for your life. Contrast that to D3, where I literally beat the game the first time without using a single health potion . You were a super-hero who could punch a skeleton and send the pieces flying at lev…

This is accurate.

Re: Diablo 1 for Web Browsers

#104
post #86

Earlier quoted context omitted.

Diablo II is still more fun to play than Diablo III (in my opinion). The community behind Diablo II is just 100x more passionate and loyal. The rune word system in Diablo II is still being expanded which makes the game re-playable every season.

Agreed, D2 is/was the pinnacle of and set the benchmark for two-dimension dungeon-crawler RPGs. It's still an enjoyable game even 20+ years later. It's probably a good thing there's no Web/Android/iOS version because I'd be hooked, and don't have time for that anymore! I grew up playing an inordinate amount of Warcraft I, II, III, and StarCraft in the 90s with my siblings. The quirky character voices and scripts were…

Agreed - D2 has not been paralleled to this to day.

Your reflection sounds eerily similar to the one D2 dev who said the same thing after he (accidently) stayed up all night (sound familar?) on a Friday evening "testing" the latest change they implemented in the engine architecture unti he noticed day-light was peaking into his office window...

There seems to be a secret sauce in D2 that is impossible to replicate.

Re: Diablo 1 for Web Browsers

#105
post #86

Earlier quoted context omitted.

Agreed, D2 is/was the pinnacle of and set the benchmark for two-dimension dungeon-crawler RPGs. It's still an enjoyable game even 20+ years later. It's probably a good thing there's no Web/Android/iOS version because I'd be hooked, and don't have time for that anymore! I grew up playing an inordinate amount of Warcraft I, II, III, and StarCraft in the 90s with my siblings. The quirky character voices and scripts were…

Check out this song... https://youtu.be/nqdWDpyPt8I

Just.. no. Thanks anyway.

Re: Diablo 1 for Web Browsers

#107
post #53

Earlier quoted context omitted.

In the games business, Valve is surprisingly OK. Also they're private and not interested in becoming part of a roll-up. I don't think those things are unrelated.

Valve dooes not make games anymore though. One game ( VR ) in the last 10 years?

That game was really good though. I was reminded of a comment I read earlier to the extend that HL3 was never made because they couldn’t find a way to make it as much of a game changer as HL1&2 had been.

Re: Diablo 1 for Web Browsers

#108
post #79
post #72

Earlier quoted context omitted.

What made me dislike Diablo 3, is that for me it fails to deliver the atmosphere that really made Diablo 1 and 2 a game worth experiencing. Diablo 3 is too colorful and looks like it has been heavily influenced by games like World of Warcraft (in a bad way).

Part of that missing atmosphere was that in D1 (and to a lesser extent D2), you were a weak human and death was around every corner. You might walk into a room and near-instantly die. You spent a lot of time running for your life. Contrast that to D3, where I literally beat the game the first time without using a single health potion . You were a super-hero who could punch a skeleton and send the pieces flying at lev…

>Part of that missing atmosphere was that in D1 (and to a lesser extent D2), you were a weak human and death was around every corner. You might walk into a room and near-instantly die. You spent a lot of time running for your life.

LOL. Thank You this really did made me laugh out loud. I think that is a very accurate description of D1.

Re: Diablo 1 for Web Browsers

#109
post #96

Earlier quoted context omitted.

They're still very much in the games business, though. And it's better to have published few games than to milk their "franchises" dry in the usual way.

"better"? The only reason they don't make game anymore is because Steam is a printing money machine.

Well, yeah. But it is better. I'll trade not having HL3 for not having "spend P2W gems to boost production" type games.

But sure, Valve has loot crates in TF2, so they're not saints, it's very likely true that it's just because they're printing money that they're not shovelling crap (of their own). But other companies shovel crap despite printing money.

Re: Diablo 1 for Web Browsers

#110
post #40

Earlier quoted context omitted.

Yes, the load times between levels are super fast. I remember waiting for perhaps 30 seconds when playing the game on my PC in 1997. Also, I would've sworn that the shareware version included the Butcher on level 2. It doesn't...

I had a shareware version that did, and I know this for a fact because I never played the full version and still remember facing him.

i played diablo shareware with my friends in 1997 on our school pcs. I still remember us beating the butcher in shareware.
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