Earlier quoted context omitted.
Yeah, but anybody can do those things and create interesting content without much training.
So, like a camera?
Adventure game graphics with DALL-E 2
111–120 of 162 posts
Re: Adventure game graphics with DALL-E 2
#112Earlier quoted context omitted.
Munich (not "Muenich"), clean streets? Well ok, everything is relative, but even in Munich there is a lot of garbage and graffiti (although I concede that the graffiti in Berlin is better than in Munich, because in Munich most of it seems to be because of the rivalry of the two local football clubs). But, to also say something positive: Munich wouldn't be so expensive if it was as undesirable as you describe it. And…
It's a valid transliteration. Don't have any umlauts on my keyboard.
Re: Adventure game graphics with DALL-E 2
#113Re: Adventure game graphics with DALL-E 2
#114I’m concerned about the precedent DALL-E 2 is setting. Learning skills, whether it be drawing, painting, or otherwise, should not be a “problem” that needs to be solved with AI. The joy of creating is in the journey, not the destination. I can’t imagine any fulfillment from glueing together auto-generated content. It’s the art equivalent of a CRUD app.
The consequences of this technology are going to be interesting though. The trend of people having to be absolutely the best and unique or GTFO seems to be unstoppable.
Re: Adventure game graphics with DALL-E 2
#115I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…
I'm still hopeful that this technology will enable writers who have a good idea for a story to build much more on their own without having to be in a position to hire voice actors and artists: whether that's pixel graphic backgrounds for adventure games with decent text-to-speech for characters, or 3D worlds built in Unreal with Metahuman-generated NPCs playing out a curated story within a procedurally generated city…
Re: Adventure game graphics with DALL-E 2
#116Earlier quoted context omitted.
The first thing I thought when reading this was "wow, someone must have fed Infocom games' location descriptions into an AI". Would still like to see that.
So frustrating that there's no way to access this tech without putting your name on a list and waiting an unspecified amount of time (months?). It's the sort of thing many people would pay well for, even at its current stage of development.
Re: Adventure game graphics with DALL-E 2
#117I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…
I'm still hopeful that this technology will enable writers who have a good idea for a story to build much more on their own without having to be in a position to hire voice actors and artists: whether that's pixel graphic backgrounds for adventure games with decent text-to-speech for characters, or 3D worlds built in Unreal with Metahuman-generated NPCs playing out a curated story within a procedurally generated city…
Or programmers who are bad at art, so, programmers in general ;)
Re: Adventure game graphics with DALL-E 2
#118Earlier quoted context omitted.
The quality of the upper echelon of art may be raised, but there's still a discovery problem there. Having to sift through stuff to find the gems is already an issue imo. The OP makes a decent (pessimistic) point
My opinion on the problem of "too much content to watch in several lifetimes" will not be solved on the supply side, but the demand side. All content is not created equal: we are social animals and what people around us do interests us much more, even if it is of lower quality. So, if anyone can generate professional-looking creative projects with relative little effort, we'll gravitate towards people creating conten…
Re: Adventure game graphics with DALL-E 2
#119Earlier quoted context omitted.
I think AI will be pretty good at doing recommendations. Show you a bit of random, get your likes and dislikes, exploit what the algorithm learned. TikTok does this well already and, I expect, will continue to do well when the content is AI generated.
Tiktok optimises for what people spend a long time looking at, but I don’t think that anyone would claim the metric it uses is what we would want to define as quality in the broader sense.
Re: Adventure game graphics with DALL-E 2
#120Earlier quoted context omitted.
I'm still hopeful that this technology will enable writers who have a good idea for a story to build much more on their own without having to be in a position to hire voice actors and artists: whether that's pixel graphic backgrounds for adventure games with decent text-to-speech for characters, or 3D worlds built in Unreal with Metahuman-generated NPCs playing out a curated story within a procedurally generated city…
> writers who have a good idea for a story Or programmers who are bad at art, so, programmers in general ;)
I would have gone logoless rather than slog through trying to find an artist on Fiverr.