Adventure game graphics with DALL-E 2
101–110 of 162 posts
Re: Adventure game graphics with DALL-E 2
#102Re: Adventure game graphics with DALL-E 2
#103Re: Adventure game graphics with DALL-E 2
#104Why not feed all the descriptions from say, original Colossal Cave Adventure game into DALL-E 2? "YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY."
Decided to try it out: https://labs.openai.com/s/nHmjLYmVPdDQzUU5DvGT2JgK
Re: Adventure game graphics with DALL-E 2
#105Earlier quoted context omitted.
Think outside the box. The human element just moves up in the abstraction stack. Don't have to spend time manually arranging words anymore, now you just direct settings, character motivations etc. Don't need to manually set pixels to certain colours, now you can quickly create complex images and combine them, remix them, create something bigger.
Yeah, but anybody can do those things and create interesting content without much training.
Re: Adventure game graphics with DALL-E 2
#106I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…
We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…
Re: Adventure game graphics with DALL-E 2
#107Earlier quoted context omitted.
We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…
I wonder how tweakable those generated images are. The most important requirement for 'game art creation' is that it is created in a tight feedback loop between an artists, an art director who needs to enforce an overall artistic vision, and the cold, hard requirements of the game design. Can I tell the AI "that looks great, keep the trees and house, but I need the door on the right side, and the sky a bit less cloud…
Re: Adventure game graphics with DALL-E 2
#108I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…
There being lots of low/mid quality games is, I think, a problem that already exists today on app stores -- on Steam especially between Greenlight & vast numbers of games 'releasing' in Early Access... and the more that a single writer with some dev skills can do on their own the more opportunity they have to develop their games as a brand, and get feedback to fire their creativity.
Re: Adventure game graphics with DALL-E 2
#109Earlier quoted context omitted.
"This street but cleaner and without the graffiti and mess" would be an awesome prompt for an AI. And possibly an essential step for a cleaning bot to even understand the difference between clean and not clean. Otherwise these things are not connected in any obvious way and humanity has been known to work on many problems at the same time. The whole point about Berlin (I live there too) is that it isn't Muenich. Muen…
Munich (not "Muenich"), clean streets? Well ok, everything is relative, but even in Munich there is a lot of garbage and graffiti (although I concede that the graffiti in Berlin is better than in Munich, because in Munich most of it seems to be because of the rivalry of the two local football clubs). But, to also say something positive: Munich wouldn't be so expensive if it was as undesirable as you describe it. And…
Re: Adventure game graphics with DALL-E 2
#110Earlier quoted context omitted.
We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…
The quality of the upper echelon of art may be raised, but there's still a discovery problem there. Having to sift through stuff to find the gems is already an issue imo. The OP makes a decent (pessimistic) point
All content is not created equal: we are social animals and what people around us do interests us much more, even if it is of lower quality. So, if anyone can generate professional-looking creative projects with relative little effort, we'll gravitate towards people creating content on niche subjects that interest us; thus creating small communities with high engagement. Even if they have low watch count, they'll matter to those participating in them. Fanfic communities already work that way.
There always be a place for conventional mainstream media outlets creating run-of-the-mill high-production-value works, with themes averaged to appeal to the masses; it's just that they'll have a lot more competition from communities of the first type.