What an excellent insight.
Adventure game graphics with DALL-E 2
61–70 of 162 posts
Re: Adventure game graphics with DALL-E 2
#62Why not feed all the descriptions from say, original Colossal Cave Adventure game into DALL-E 2? "YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY."
Re: Adventure game graphics with DALL-E 2
#63Why not feed all the descriptions from say, original Colossal Cave Adventure game into DALL-E 2? "YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY."
Re: Adventure game graphics with DALL-E 2
#64Earlier quoted context omitted.
We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…
The quality of the upper echelon of art may be raised, but there's still a discovery problem there. Having to sift through stuff to find the gems is already an issue imo. The OP makes a decent (pessimistic) point
Re: Adventure game graphics with DALL-E 2
#65Earlier quoted context omitted.
We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…
I don’t want it “whatabout” this, but…Is art really the thing we need to automate right now? There’s so much labor that we more directly need more of and that we could all benefit a lot more from automating it. To give a mundane example off the top of my head- street cleaning. I live in a big city (Berlin) which is often filthy with litter. Obviously there are not enough people cleaning it (or it wouldn’t be). Can’t…
Otherwise these things are not connected in any obvious way and humanity has been known to work on many problems at the same time.
The whole point about Berlin (I live there too) is that it isn't Muenich. Muenich has clean streets, high cost of living, and is frankly a bit bland and boring. People are a bit uptight and conservative there. Not a great place for creatives to express themselves. You find a lot more of those in Berlin. And it's a big part of why Berlin is so awesome. Some Berliners, consider former citizens of Muenich gentrifying their formerly their neighborhoods a problem. Especially, when they start whining about how noisy, unclean and messy things are.
Re: Adventure game graphics with DALL-E 2
#66i keep thinking these kind of tools are very dangerous and can lead to a lost generation of artists, who won't develop their skills because they can't compete with the garbage output of "ai" algorithms.
I keep wondering what the endgame here is. Once everything can be algorithmically created, what's the point of humanity anymore? Just consuming an endless flood of auto-generated, recommendation-optimized content?
Re: Adventure game graphics with DALL-E 2
#67Earlier quoted context omitted.
I don’t want it “whatabout” this, but…Is art really the thing we need to automate right now? There’s so much labor that we more directly need more of and that we could all benefit a lot more from automating it. To give a mundane example off the top of my head- street cleaning. I live in a big city (Berlin) which is often filthy with litter. Obviously there are not enough people cleaning it (or it wouldn’t be). Can’t…
"This street but cleaner and without the graffiti and mess" would be an awesome prompt for an AI. And possibly an essential step for a cleaning bot to even understand the difference between clean and not clean. Otherwise these things are not connected in any obvious way and humanity has been known to work on many problems at the same time. The whole point about Berlin (I live there too) is that it isn't Muenich. Muen…
Re: Adventure game graphics with DALL-E 2
#68I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…
We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…
I don’t think DALL-E can even persist a single 2d object between scenes. For example, if you create an animated character you like, I don’t think it’s possible to ask DALL-E to render that same character in a different scene.
And you’d need 3d training data to create 3d rendered scenes, where a camera can pan/zoom realistically through a scene. There’s probably much less of that kind of data available. What we do have is artificially created 3d scenes in movies, but it’s not always very realistic, not to mention proprietary.
If VR kicks off and people can start easily recording 3d moveable scenes then we might start seeing AI creating similar scenes shortly after.
Re: Adventure game graphics with DALL-E 2
#69Why not feed all the descriptions from say, original Colossal Cave Adventure game into DALL-E 2? "YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING. AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND DOWN A GULLY."
Re: Adventure game graphics with DALL-E 2
#70It looks like AI generated art will be a huge boon for the indie games. Midjourney can definitely lower concept art costs by 5% to 20% as it stands. Nevertheless, AI generated art currently can’t fully eliminate real concept artists.
> Midjourney can definitely lower concept art costs by 5% to 20% as it stands. I'm not sure that's even true either. After playing with Midjourney myself, it feels like the most aesthetically pleasing outputs regularly fall within a certain range of styles/prompts/hues ("hyper-realistic", "sci-fi", saturated neon orange/blue/red, etc). Getting consistency across prompts is also a big problem. If everyone's using Midj…
You can change it by turning down their style parameter and then forcing it off to another part of latent space with the right prompt words, and it kind of helps. The aspect ratio flexibility then makes it more interesting than other models currently out there.