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Adventure game graphics with DALL-E 2

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Re: Adventure game graphics with DALL-E 2

#32

Here are a couple I did: >looking up at a massive art deco archway with huge beautifully ornate door, tessellated like the ceilings of Iranian holy mosques with the dimensions symbolizing sacred geometry and celestial lighting 8k detail* https://imgur.com/gallery/QulgbtM - https://imgur.com/gallery/GNgZ4hu https://imgur.com/gallery/TIBALCT

These are subtly nightmarish to me, especially the first. The beauty of such ornate mosaics (in the real world) is the clean, symmetric geometry. Ironically, that's the sort of thing you might naively think a computer could be especially good at (compared to more "organic" subject matter). These are evocative of tiles Islamic mosques if you squint at them, but if you look closely they're a blurry tangled mess. I would totally buy this as concept art for a demonic church or something like that.

Edit: I think the third link showed up while I was typing this comment. Those hit me entirely the other way - really cool!

Re: Adventure game graphics with DALL-E 2

#33

It looks like AI generated art will be a huge boon for the indie games. Midjourney can definitely lower concept art costs by 5% to 20% as it stands. Nevertheless, AI generated art currently can’t fully eliminate real concept artists.

> Midjourney can definitely lower concept art costs by 5% to 20% as it stands.

I'm not sure that's even true either. After playing with Midjourney myself, it feels like the most aesthetically pleasing outputs regularly fall within a certain range of styles/prompts/hues ("hyper-realistic", "sci-fi", saturated neon orange/blue/red, etc). Getting consistency across prompts is also a big problem.

If everyone's using Midjourney to generate concept art, everyone's concept art ends up looking the same. At that point, you're presumably back to human artists (though maybe using generated art for inspiration).

Re: Adventure game graphics with DALL-E 2

#34
post #28

After seeing all the DALL-E 2 posts it's pretty clear that interacting with it is an art and not a science. If black box AI continues to improve I predict an emerging profession of "AI Prompters" whom others will pay to get the desired outputs out of AI tools.

I’ve already seen GTP-3 used to talk to DALL-E.

Still need to see how to start with an image, get a description, then go back to image with these tools.

Re: Adventure game graphics with DALL-E 2

#35
post #30
post #26

I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…

> It feels as if this is about to explode an existing problem, namely, there's too much content in the world already Imagine applying that same perspective to software, pre-github.

I'm not sure I see the relevance. Could you explain further, please?

Re: Adventure game graphics with DALL-E 2

#36
post #30
post #26

I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…

> It feels as if this is about to explode an existing problem, namely, there's too much content in the world already Imagine applying that same perspective to software, pre-github.

Did people feel that way about software?

Re: Adventure game graphics with DALL-E 2

#37
I used a bunch of dall-e images to illustrate a talk recently, thinking that it's not _quite_ yet a totally hackneyed idea (but soon will be).

The approach in this article is actually pretty interesting, and some of the results do recall the better 90s adventure games. If only there were a similarly effective way to generate good character animations, I'd be tempted to resurrect long-dormant plans for a graphic adventure.

Re: Adventure game graphics with DALL-E 2

#38
post #26

I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…

We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, glitches, and limitations. Of course. Has that ever stopped artists producing interesting art? Of course not. People have been telling stories via art ever since people figured out that they could scratch things into rock, clay, and whatever.

Perhaps the depressing thing for some artists is that they need to adapt to this and up their game. We've seen the same with photography. Every idiot can now have a decent phone camera and there are plenty of people on Instagram doing not so interesting things with those. Does that invalidate what really good photographers do? No. But it does make their work less special when an AI guided camera in the hands of an absolute amateur can produce photos that are decent. And now with this, you could produce realistic looking photos of things that don't exist by simply asking for them in the right way.

More content means the quality standards are raised. There are not a lot of artists left that make a living scratching things in rocks. But there are more artists than ever. The only real limitation is their imagination.

Re: Adventure game graphics with DALL-E 2

#39
post #35
post #30

Earlier quoted context omitted.

> It feels as if this is about to explode an existing problem, namely, there's too much content in the world already Imagine applying that same perspective to software, pre-github.

I'm not sure I see the relevance. Could you explain further, please?

In many ways, sites/tools like sourceforge and github made it much easier to publish and obtain open source software, leading to much more software being created and shared. I'm suggesting that "too much content" isn't a problem, and leads to good things.

Re: Adventure game graphics with DALL-E 2

#40
post #26

I started off feeling hopeful/excited by OpenAI, GPT-3, DALL-E, etc, as a creator/writer. As time has progressed and I've used these tools and other machine learning tools to create media, I've become disillusioned. It feels as if this is about to explode an existing problem, namely, there's too much content in the world already. Lowering the effort bar for content creation and generation is, in some ways, going to c…

We're at the beginning of a rapidly evolving situation where out of the blue it is now possible to direct an AI to produce imagery that is interesting using just language. From there to moving animations is a relatively small step and already being worked on. From there to photo realistic scenes directed by just words not that big of a leap either and also something that is being worked on. Are there constraints, gli…

I don’t want it “whatabout” this, but…Is art really the thing we need to automate right now?

There’s so much labor that we more directly need more of and that we could all benefit a lot more from automating it.

To give a mundane example off the top of my head- street cleaning. I live in a big city (Berlin) which is often filthy with litter. Obviously there are not enough people cleaning it (or it wouldn’t be). Can’t we automate that instead? How about automating construction? Part of the reason housing is expensive are lot prices but surely a lot of it is also labor cost.

It just feels like such a frivolous and relatively useless thing to automate, and a misallocation of resources.

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