Earlier quoted context omitted.
Contract to hire is the way to go, even if a short time. Most jobs are like that anyways, the first weeks/months are still part of the hiring process. This tests the worker in the actual environment. The contract could even be remote and sectioned off from the larger enterprise, just like any contractors added currently. The important part of contract-to-hire is it shows how the person will communicate while working,…
>Most jobs are like that anyways The difference is in the presumed defaults. If you hire me, my assumption is that outside of company/organizational problems/changed of some sort, you'll keep me around so long as I'm reasonably competent. Contract to hire on the other hand , sends off a vibe of we'll probably hire you if you wow us. Which, if someone already has a job or has other good offers in hand, is not going to…
Same with interviewing/take-home/whiteboard. It is just a better realistic view of the company. It not only makes it a "wow us" for the worker to the workplace, it is also the workplace to the worker. It is a two way street with a more realistic sample. It also reduces the friction of locked in employment.
Creative/programming/product/design are all creative fields, most projects/products like that have more flex/contractor style arrangements based on projects/products not necessarily the company such as movies, music, books, etc. Most of my career has been in games/interactive/agency style projects/products so it may make more sense there.
You can't judge creativity and product shipping capabilities with a take-home/whiteboard/interview very well. The sample is much smaller. The better way is the body of work and a real test that is longer or closer to the actual work and timeframes.