I collect these novelty CSS things for fun! here https://github.com/sw-yx/spark-joy/blob/master/README.md#fun... - [NES.css]( https://github.com/nostalgic-css/NES.css ): NES.css is a NES-style(8bit-like) CSS Framework. - [PSone.css]( https://github.com/micah5/PSone.css ): PS1 style CSS Framework, inspired by NES.css. - [LaTeX.css]( https://latex.now.sh/ ) - Operating System CSS - [98.css](https://github.com/jdan/98.c…
System.css: A design system for building retro Apple interfaces
11–20 of 58 posts
Re: System.css: A design system for building retro Apple interfaces
#12When I look at this I can’t help thinking that desktop UX reached its peak (or plateau?) three decades ago. What improvements have there been since System 6? Perhaps multiple desktops, tabs, and universal search (e.g. Spotlight) but those improvements feel more incremental than fundamental.
Re: System.css: A design system for building retro Apple interfaces
#13Re: System.css: A design system for building retro Apple interfaces
#14I collect these novelty CSS things for fun! here https://github.com/sw-yx/spark-joy/blob/master/README.md#fun... - [NES.css]( https://github.com/nostalgic-css/NES.css ): NES.css is a NES-style(8bit-like) CSS Framework. - [PSone.css]( https://github.com/micah5/PSone.css ): PS1 style CSS Framework, inspired by NES.css. - [LaTeX.css]( https://latex.now.sh/ ) - Operating System CSS - [98.css](https://github.com/jdan/98.c…
Don't forget Puppertino for OSX! https://github.com/codedgar/Puppertino https://github.com/codedgar/Puppertino
Somehow this is even more aligned with Apple of today.
Re: System.css: A design system for building retro Apple interfaces
#15Re: System.css: A design system for building retro Apple interfaces
#16When I look at this I can’t help thinking that desktop UX reached its peak (or plateau?) three decades ago. What improvements have there been since System 6? Perhaps multiple desktops, tabs, and universal search (e.g. Spotlight) but those improvements feel more incremental than fundamental.
I can use touch gestures, scroll intuitively or swipe between recently active websites or apps on my iOS device.
I can work seamlessly on the same document using multiple devices and/or with multiple people.
(Web) UX advances let me view maps, browse apartment listings, compare various kinds of products and order stuff online.
Then again, not sure how much all that is worth since I still use console for work.
Re: System.css: A design system for building retro Apple interfaces
#17I collect these novelty CSS things for fun! here https://github.com/sw-yx/spark-joy/blob/master/README.md#fun... - [NES.css]( https://github.com/nostalgic-css/NES.css ): NES.css is a NES-style(8bit-like) CSS Framework. - [PSone.css]( https://github.com/micah5/PSone.css ): PS1 style CSS Framework, inspired by NES.css. - [LaTeX.css]( https://latex.now.sh/ ) - Operating System CSS - [98.css](https://github.com/jdan/98.c…
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Re: System.css: A design system for building retro Apple interfaces
#18Re: System.css: A design system for building retro Apple interfaces
#19When I look at this I can’t help thinking that desktop UX reached its peak (or plateau?) three decades ago. What improvements have there been since System 6? Perhaps multiple desktops, tabs, and universal search (e.g. Spotlight) but those improvements feel more incremental than fundamental.
Re: System.css: A design system for building retro Apple interfaces
#20I collect these novelty CSS things for fun! here https://github.com/sw-yx/spark-joy/blob/master/README.md#fun... - [NES.css]( https://github.com/nostalgic-css/NES.css ): NES.css is a NES-style(8bit-like) CSS Framework. - [PSone.css]( https://github.com/micah5/PSone.css ): PS1 style CSS Framework, inspired by NES.css. - [LaTeX.css]( https://latex.now.sh/ ) - Operating System CSS - [98.css](https://github.com/jdan/98.c…
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