Nice game! Thanks! Some proposals to improve usability: The game should notice a stalemate and tell you that you lost (no matter how you rotate: no more progress is possible). The game should accept a hit of 'Return' to start the new game (it currently seems to insist of mouse interaction). The game should have a 'fast' mode with less animation so that I can play faster. A single move takes too long! I am impatient!…
Show HN: 1024, a 2048 Puzzle Game
41–50 of 50 posts
Re: Show HN: 1024, a 2048 Puzzle Game
#42That was fun! But I was able to solve the puzzle by continually rotating the same direction. I bet this was tried, but what's play like with the same game mechanics of this version, but with the original game play, where each move gives you a new block?
> But I was able to solve the puzzle by continually rotating the same direction. I’m not gonna ruin the original game’s mechanics for anyone who hasn’t already had them ruined, but I will say I recently tried exactly this strategy in the original and it gets you surprisingly far. But it’s definitely not a winning strategy.
Re: Show HN: 1024, a 2048 Puzzle Game
#43You have a pause in there where the tiles take a moment. Please let us use that pause to rotate a second time before the tiles fall so we can also get the pieces to move across the board rather than just slide parallel.
but if you allow that, what's the difference really between this game and the original 2048?
Re: Show HN: 1024, a 2048 Puzzle Game
#44I don't get it. The numbers add up to 128. Then what?
Okay, there's a victory screen now, which didn't show the first time I played.
2048 is called that way because you need a 2048 block to win
Re: Show HN: 1024, a 2048 Puzzle Game
#45Re: Show HN: 1024, a 2048 Puzzle Game
#46Earlier quoted context omitted.
but if you allow that, what's the difference really between this game and the original 2048?
Well the original 2048 has new tiles popping up constantly, this one doesn't. But indeed, with 180 degrees rotation this one would just be an easier 2048
Re: Show HN: 1024, a 2048 Puzzle Game
#47Just like few others here, I wanted keyboard shortcuts so I just hacked it quickly. Will break if DOM classes change, but author should implement something better. Cool game. ``` const rotate = (direction) => { const directions = {counterclockwise: 0, clockwise: 1}; const buttons = Array.from(document.querySelector('.mt-16.flex.items-center.justify-between.w-72.h-12.px-2').querySelectorAll('div')).filter(el => el.cla…
Re: Show HN: 1024, a 2048 Puzzle Game
#48You have a pause in there where the tiles take a moment. Please let us use that pause to rotate a second time before the tiles fall so we can also get the pieces to move across the board rather than just slide parallel.
Re: Show HN: 1024, a 2048 Puzzle Game
#49You have a pause in there where the tiles take a moment. Please let us use that pause to rotate a second time before the tiles fall so we can also get the pieces to move across the board rather than just slide parallel.
And if you spin very rapidly, centrifugal force applies.
I have no idea what it would look like, but it'd open the pool for strat on solving the puzzles I think. May need to play around a bit with the shapes and materials to make it more interesting though.