I'm running on a 12-core machine with a high-end GPU on the latest version of Chrome and the parallax scrolling is _still_ hitching. Just sayin'. :)
The splash page that drove up conversion by 300%
21–30 of 32 posts
Re: The splash page that drove up conversion by 300%
#22I'm running on a 12-core machine with a high-end GPU on the latest version of Chrome and the parallax scrolling is _still_ hitching. Just sayin'. :)
Re: The splash page that drove up conversion by 300%
#23Hi, I'm one of the creators of the landing page. We thought traditional beta signup pages were boring (ie. Launchrock style) so we added a "Ravn Hunt" game to our landing page. Our landing page was pretty traditional beforehand, but after the game, user conversion went up as people became more engaged, and kept playing for the invite code. It also helps that we invite the top 10 users who achieve the highest score ev…
In our last HN post, a reader named zem had commented that they didn't like the 3-invite system. http://news.ycombinator.com/item?id=3194012 (click parent to see the original post). As i mentioned earlier, we saw it as pretty standard practice and hadn't given it an extra thought when we implemented it, but the comment sparked the question, how could we make beta invites more engaging when just about every other company out there is doing the same thing.
Re: The splash page that drove up conversion by 300%
#24Re: The splash page that drove up conversion by 300%
#25Earlier quoted context omitted.
you're right. honestly we didn't try at all to make it difficult to hack. figured that no matter what we did, anyone with decent skills should be able to hack it. after all you can see all the source code! (like jerry said in another comment, we're not a gaming company after all - it was just a fun little experiment) - excites me that it piqued people's interest enough to go poke around in the source code though! :)
The best way to prevent any sort of manipulation is a combination of two things: have a "maximum conceivable score" and regulate the scoring server side. Every time a "round" ends (ducks on the screen) send the data to the server, compare the score relative to the previous score and if it's ridiculous (eg: the max score they could get is 500 and it's 10,000) you dump the session for being fake. The obvious flaw with…
Re: The splash page that drove up conversion by 300%
#26I'm running on a 12-core machine with a high-end GPU on the latest version of Chrome and the parallax scrolling is _still_ hitching. Just sayin'. :)
any number of cores more than 1 is only relevant for parallel code (or multiple concurrent apps). Which, for this page, is probably not the case.
I'm a programmer. I always have dozens of apps running. The point was, it's silly that you can't smoothly translate a few images at a mere 30 Hz with plenty of CPU power to spare.
Re: The splash page that drove up conversion by 300%
#27Earlier quoted context omitted.
You could just have the game ask to enter your email address if you want to save your scores.
you're totally right... feel really stupid that we didn't do it that way in the first place!
Re: The splash page that drove up conversion by 300%
#28Hi, I'm one of the creators of the landing page. We thought traditional beta signup pages were boring (ie. Launchrock style) so we added a "Ravn Hunt" game to our landing page. Our landing page was pretty traditional beforehand, but after the game, user conversion went up as people became more engaged, and kept playing for the invite code. It also helps that we invite the top 10 users who achieve the highest score ev…
You could just have the game ask to enter your email address if you want to save your scores.
Re: The splash page that drove up conversion by 300%
#29Re: The splash page that drove up conversion by 300%
#30My coworkers are wondering why you're encouraging potential users to shoot your mascot/namesake, but my coworkers are nitpickers. That was fun! If you do: $('div.ducks').mousedown(); in the developer console it's pretty hilarious.