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Skyrim on Mac When?

skyrimonmacwhen.com

71–78 of 78 posts

Re: Skyrim on Mac When?

#71

The potential user base for skyrim on macOS is much lower because there simply isn't a large user base of gamers on Mac platforms. Mac users of Steam represent 2.45% of the total user base in the following survey: https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

More than that, the combined Mac userbase is smaller than PS3, and only slightly larger than Xbox360, and would require targeting multiple hardware platforms, including different CPU architectures and various GPUs, with non-standard graphics APIs.

As a game dev, I would struggle to target MacOS over even Linux with the Steam Deck now becoming available.

Re: Skyrim on Mac When?

#72
post #67

Earlier quoted context omitted.

That company has existed for well over a decade now. It’s Aspyr. While they’re still at it, even they know that it’s not going to lead to anything big.

Two such companies: Feral Interactive as well.

My memory might be off, but I think they’re the same company. Aspyr might have purchased them a while back

Re: Skyrim on Mac When?

#73
post #55

Earlier quoted context omitted.

To make matters worse the Mac ports were often not as optimized as the PC versions often leading to worse performance than the PC version on the same hardware. And before Steam started selling Mac versions they were often more expensive and several months old. I distinctly remember seeing SimCity 4 as a "new" release for Mac in the local Mac shop for over twice the price of what I had paid for it on PC a few months p…

Maybe there’s a market for a company that specializes in porting, maintaining, and updating PC ports. Maybe even a Marketing that markets Mac Studio performance if it’s good enough. If the company is successful enough perhaps a deal can be made with Apple.

I’ve been wondering how hard it would be to port(?) proton to the mac? Surely theres a version of the vulkan api available for macs?

Re: Skyrim on Mac When?

#74
post #15

Hey HN! And welcome to a hill I'm willing to die on. I've been teaching myself basic HTML/JS/CSS to begin my webdev journey and this is the first project I've put together. It was recommended to me to make a project I'm passionate about so that I'm motivated to keep learning and get something real out there. Well here it is: SkyrimOnMacWhen.com! Its been far too long since Skyrim came out for there to be no release f…

Use a framework like Bootstrap or Bulma, your website will look ten times better with no effort. But cool project!

Defeats the purpose of the project.

Re: Skyrim on Mac When?

#75
post #21

Earlier quoted context omitted.

That's a circular argument. No content or support is the reason there are very few Mac gamers. There are an awful lot of people out there who have a Mac and play games on other platforms and devices. Probably even people who bought a pc just to be able to play games on it.

>That's a circular argument It is not. Many developers have tried and stats have shown the cost of porting Games to Mac, as well as maintaining it with each macOS changes were not sustainable with its revenue generation. That is at least for Games coming from console or PC. This may change if those Games come from Mobile Platform.

I mean you say that, but for Linux the figures were very similar -- perhaps worse, until Valve put work into Wine and developed tech like, e.g. Proton

Re: Skyrim on Mac When?

#76
post #75
post #21

Earlier quoted context omitted.

>That's a circular argument It is not. Many developers have tried and stats have shown the cost of porting Games to Mac, as well as maintaining it with each macOS changes were not sustainable with its revenue generation. That is at least for Games coming from console or PC. This may change if those Games come from Mobile Platform.

I mean you say that, but for Linux the figures were very similar -- perhaps worse, until Valve put work into Wine and developed tech like, e.g. Proton

True, but with the Steam Deck it was obvious why Valve did that -- they weren't doing it to be nice to Linux users (although they've benefited) but because they wanted to use Linux (and avoid the Microsoft tax) on their consoles. There's no benefit to them for improving Mac gaming. In fact, the Mac Steam experience has been getting worse as many games (including many of Valve's own) only have 32-bit ports to the Mac which do not run on current versions of MacOS.

Re: Skyrim on Mac When?

#77
To be fair, it takes like 20 minutes to setup a windows boot on a MacBook with Bootcamp. Windows runs smoother and less buggy on my Mac than any PC I’ve ever owned, and even AAA games run just fine. You’ll need a fan to keep an Intel MacBook cool though… those things are practically space heaters once you try to do anything useful.

Re: Skyrim on Mac When?

#78
post #60

Earlier quoted context omitted.

Nah this page load instantly for me, I like it. All Bootstrap websites look the same to me.

Bootstrap sites are also loading instantly. If you prefer a basic html from 1990, you are not the average user.

Doubtful, especially on a 3G/4G connection. You're not an average user if you're on a Gigabit connection running the latest CPU
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