Earlier quoted context omitted.
There should be no monetization design in a video game. The design should be make your game good so people will buy it. How ridiculous would it be for other forms of art to have "monetization design". A chef that styles their dishes in such a way that there clearly is a gap in the dish which should contain a nice piece of steak or something else. When you are eating the dish the waiter comes with that piece in hand a…
Hard agree. "Monetization design" is almost universally a euphemism for casino-style addiction mechanics whose sole purpose is to habituate users to continue feeding quarters into the slot so the good feelings don't stop. I pulled my (meager) rev contribution out of their subscription service following the IronSource acquisition and this makes me confident that was the right call. All due to respect to the fine folks…
Yesterday, I took a 5 figure loss on my Unity position to get out from under this horror show. Still feel fantastic about it.