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CEO test-drives Mojo Vision's smart augmented reality contact lens

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31–40 of 137 posts

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#31
post #6

Call me skeptical, but looking at that photograph it looks nothing like something I want to put in my eyes. This product is way too much of a moonshot - the product is nowhere near ready for consumers, the technology doesn't appear to be there, and I can't imagine them being able to release anything other than a tech demo for many years. There is a reason that all the research in contact lenses to date has been to ma…

I'd wear a vibrator up my ass all day if that thing was made for me first instead of the company. The way things are right now, none of these AR/VR/AI/PA products will succeed, and if they do, it will be in a dystopian future.

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#32
post #18

> a green monochrome MicroLED display measuring less than 0.5 mm (0.02 in) in diameter, with a resolution of 14,000 pixels per inch So, that's 280px at the widest part of the display, and a total of ~62k pixels, right? There's a decent amount you can do with that, but I think even the demo picture in the PR shot's probably ambitious for the amount of data this can display.

This has got to be a contender for most-uselessly framed statistic ever. I considered they might do some fancy interpolation w/ the saccades of the eye to simulate a larger display, mimicking our eyes own tricks, but it doesn't seem that's possible if the display is saccading along with the rest of the eyeball? I'm also confused about what useful 'stabilizing' their sensors can do when the display only covers a small point in the center of the pupil.

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#33
post #30

Earlier quoted context omitted.

In my opinion, the contact lenses solve a whole lot of issues. Invisible to people around you, literally captures the entirety of your retina, no motion sickness, higher fidelity and did I mention completely invisible to everyone around you making uptake on this seamless.

Ok, let's diligence this, so our skepticism isn't unfounded: >Invisible to people around you. Except for the not-built body-wearable computer that will eventually run the things [0] > literally captures the entirety of your retina This prototype covers >no motion sickness, higher fidelity I think you're comparing this to headsets, but I can tell you from [1] that this is not 'high-fidelity' by any means (for one, it'…

> IT will be nearly impossible to see the display outdoors.

There’s probably something to be said for having 100 nits right on your eyeball.

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#34
post #5
post #4

Impressive. The usefulness of this kind of device is probably completely distinct from what you'd get with anything coming from Apple or Meta. Purely functional sight augmentation. Looks they're going for the sight-impaired market first, but I can imagine some uses in industry or military too.

Industry I doubt. No problem having factory workers wear big AR goggles. Military for sure.

Industry isn't just factories. I'm thinking like doctors or cops or anybody who might need a low profile HUD.

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#35
post #33
post #30

Earlier quoted context omitted.

Ok, let's diligence this, so our skepticism isn't unfounded: >Invisible to people around you. Except for the not-built body-wearable computer that will eventually run the things [0] > literally captures the entirety of your retina This prototype covers >no motion sickness, higher fidelity I think you're comparing this to headsets, but I can tell you from [1] that this is not 'high-fidelity' by any means (for one, it'…

> IT will be nearly impossible to see the display outdoors. There’s probably something to be said for having 100 nits right on your eyeball.

THE GOGGLES, THEY DO NOTHING ?!

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#36
post #6

Call me skeptical, but looking at that photograph it looks nothing like something I want to put in my eyes. This product is way too much of a moonshot - the product is nowhere near ready for consumers, the technology doesn't appear to be there, and I can't imagine them being able to release anything other than a tech demo for many years. There is a reason that all the research in contact lenses to date has been to ma…

I assume the military is the first anticipated customer. Apparently they've been at it for seven years, presumably supported by military R&D contracts.

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#37
I have to say I appreciate their choice of green display. It has a lovely retro ASCII-terminal vibe that brings back memories of long hours in front of a terminal. Also ties into the films of that era (robocop-ish -- not sure that was green -- and even the Matrix).

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#38
I know the battery must be small and they say medical grade but I would be very worried putting any battery next to my eyeball. If some how you get knocked in the eye does it react? I guess if there was a medical reason to wear this I would consider it but just for fun I think I will wait until it’s shown some reliability.

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#39
Here's an idea for a AR device: It will be a wearable glass like Google Glass - it holds majority of the processors, sensors, battery and networking radio. This wearable can be built to very high quality today.

Now for overlaying AR content - Use a low power laser (mounted on the frame) to project on the retina directly. This is the harder unsolved tech.

Low power laser would project a monochrome image as in the contact lens device mentioned in the article. Eventually this laser could be replaced by a LED projector.

Re: CEO test-drives Mojo Vision's smart augmented reality contact lens

#40
I'd like to see an attempt by the subject to work with an artist to draw what they experienced. I believe what we're seeing is external "takes" on what people subjectively think it looked like, not a subject-centric view.

Where the virtual field projects in 3-space. How it moves with head and eye movements, and focal shifts. What apparent pixel resolution it had, not the imputed DPI, the experiental effect of the actual pixelcount in the field.

Did it flicker. Did it rainbow.

Otherwise, Did it promote Nausea. Did it fail to blank when the eyelid was shut. Did it shut off, when wanted to be on.

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