Call me skeptical, but looking at that photograph it looks nothing like something I want to put in my eyes. This product is way too much of a moonshot - the product is nowhere near ready for consumers, the technology doesn't appear to be there, and I can't imagine them being able to release anything other than a tech demo for many years. There is a reason that all the research in contact lenses to date has been to ma…
CEO test-drives Mojo Vision's smart augmented reality contact lens
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Re: CEO test-drives Mojo Vision's smart augmented reality contact lens
#32> a green monochrome MicroLED display measuring less than 0.5 mm (0.02 in) in diameter, with a resolution of 14,000 pixels per inch So, that's 280px at the widest part of the display, and a total of ~62k pixels, right? There's a decent amount you can do with that, but I think even the demo picture in the PR shot's probably ambitious for the amount of data this can display.
Re: CEO test-drives Mojo Vision's smart augmented reality contact lens
#33Earlier quoted context omitted.
In my opinion, the contact lenses solve a whole lot of issues. Invisible to people around you, literally captures the entirety of your retina, no motion sickness, higher fidelity and did I mention completely invisible to everyone around you making uptake on this seamless.
Ok, let's diligence this, so our skepticism isn't unfounded: >Invisible to people around you. Except for the not-built body-wearable computer that will eventually run the things [0] > literally captures the entirety of your retina This prototype covers >no motion sickness, higher fidelity I think you're comparing this to headsets, but I can tell you from [1] that this is not 'high-fidelity' by any means (for one, it'…
There’s probably something to be said for having 100 nits right on your eyeball.
Re: CEO test-drives Mojo Vision's smart augmented reality contact lens
#34Impressive. The usefulness of this kind of device is probably completely distinct from what you'd get with anything coming from Apple or Meta. Purely functional sight augmentation. Looks they're going for the sight-impaired market first, but I can imagine some uses in industry or military too.
Industry I doubt. No problem having factory workers wear big AR goggles. Military for sure.
Re: CEO test-drives Mojo Vision's smart augmented reality contact lens
#35Earlier quoted context omitted.
Ok, let's diligence this, so our skepticism isn't unfounded: >Invisible to people around you. Except for the not-built body-wearable computer that will eventually run the things [0] > literally captures the entirety of your retina This prototype covers >no motion sickness, higher fidelity I think you're comparing this to headsets, but I can tell you from [1] that this is not 'high-fidelity' by any means (for one, it'…
> IT will be nearly impossible to see the display outdoors. There’s probably something to be said for having 100 nits right on your eyeball.
Re: CEO test-drives Mojo Vision's smart augmented reality contact lens
#36Call me skeptical, but looking at that photograph it looks nothing like something I want to put in my eyes. This product is way too much of a moonshot - the product is nowhere near ready for consumers, the technology doesn't appear to be there, and I can't imagine them being able to release anything other than a tech demo for many years. There is a reason that all the research in contact lenses to date has been to ma…
Re: CEO test-drives Mojo Vision's smart augmented reality contact lens
#37Re: CEO test-drives Mojo Vision's smart augmented reality contact lens
#38Re: CEO test-drives Mojo Vision's smart augmented reality contact lens
#39Now for overlaying AR content - Use a low power laser (mounted on the frame) to project on the retina directly. This is the harder unsolved tech.
Low power laser would project a monochrome image as in the contact lens device mentioned in the article. Eventually this laser could be replaced by a LED projector.
Re: CEO test-drives Mojo Vision's smart augmented reality contact lens
#40Where the virtual field projects in 3-space. How it moves with head and eye movements, and focal shifts. What apparent pixel resolution it had, not the imputed DPI, the experiental effect of the actual pixelcount in the field.
Did it flicker. Did it rainbow.
Otherwise, Did it promote Nausea. Did it fail to blank when the eyelid was shut. Did it shut off, when wanted to be on.