The Rise and Fall of Neumorphism
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The Rise and Fall of Neumorphism
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Re: The Rise and Fall of Neumorphism
#2Adding more shading and depth cues to user interfaces is a broader trend that has continued since the popular repudiation of those tools in the early-mid 2010s, but the attempt to package this up and shoehorn it into a neat label alongside "skeuomorphic" and "flat design" was never a particularly useful exercise. I wrote back in 2013 about how these prescriptive labels obscure the tools they represent: https://interuserface.net/2013/05/flat-is-not-the-opposite-o...
Re: The Rise and Fall of Neumorphism
#3Personally, I found the designs repulsive. That sounds like a hot take, but I actually found myself averting from the unnatural shadow diffusions and artificial heights in neumorphic concepts, the way some are repulsed by depictions of holes in solid surfaces or slightly distorted faces. I wouldn’t want to have had to interact with many of those elements daily.
Re: The Rise and Fall of Neumorphism
#4Re: The Rise and Fall of Neumorphism
#5In 2000s "Neumorphism" would have been a name of one WinAmp skin. In 2020 I guess a single style warranted a whole trend.
Creativity in this domain is undervalued.
Re: The Rise and Fall of Neumorphism
#6And funny to see Neumorphism trend fading. Wonder if that actually will happen as I'm perfectly accepting of it.
Neumorphism feels like the low-calories version of Skeuomorphism (which I feel is a big win over flat).
Re: The Rise and Fall of Neumorphism
#7"Neumorphism" came and went because it was a clumsily unnecessary neologism tacked onto a loosely-defined trend. Adding more shading and depth cues to user interfaces is a broader trend that has continued since the popular repudiation of those tools in the early-mid 2010s, but the attempt to package this up and shoehorn it into a neat label alongside "skeuomorphic" and "flat design" was never a particularly useful ex…
Every time you open the app, you can enjoy that little piece of art. The artist rendering of the digital model of the object in question.
Now all OS GUIs feels completely the same.
As if there is a War on Aesthetics and art treated as an infection to get removed.
Re: The Rise and Fall of Neumorphism
#8In 2000s "Neumorphism" would have been a name of one WinAmp skin. In 2020 I guess a single style warranted a whole trend.
This is a good take, actually. Especially in light of how so many corporations are using that strange design language with elongated/disproportioned bodies of people (I forget the name of it). Creativity in this domain is undervalued.
It's a design language that doesn't get one into a PR trouble, I get why it exists.
Re: The Rise and Fall of Neumorphism
#9In 2000s "Neumorphism" would have been a name of one WinAmp skin. In 2020 I guess a single style warranted a whole trend.
This is in the site guidelines: https://news.ycombinator.com/newsguidelines.html.
You needn't use your real name, of course, but for HN to be a community, users need some identity for other users to relate to. Otherwise we may as well have no usernames and no community, and that would be a different kind of forum. https://hn.algolia.com/?sort=byDate&dateRange=all&type=comme...
Re: The Rise and Fall of Neumorphism
#10"Neumorphism" came and went because it was a clumsily unnecessary neologism tacked onto a loosely-defined trend. Adding more shading and depth cues to user interfaces is a broader trend that has continued since the popular repudiation of those tools in the early-mid 2010s, but the attempt to package this up and shoehorn it into a neat label alongside "skeuomorphic" and "flat design" was never a particularly useful ex…
Oh god... you reminded me how much I miss skeuomorphism. Every time you open the app, you can enjoy that little piece of art. The artist rendering of the digital model of the object in question. Now all OS GUIs feels completely the same. As if there is a War on Aesthetics and art treated as an infection to get removed.
At the same time, I was making apps during the skeuomorphic period, and it was a lot of fun! We used to pour a lot of effort into the UI, creating simulated lighting effects, and I'm glad I got to be a part of that period of app design.