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The Rise and Fall of Neumorphism

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Re: The Rise and Fall of Neumorphism

#2
"Neumorphism" came and went because it was a clumsily unnecessary neologism tacked onto a loosely-defined trend.

Adding more shading and depth cues to user interfaces is a broader trend that has continued since the popular repudiation of those tools in the early-mid 2010s, but the attempt to package this up and shoehorn it into a neat label alongside "skeuomorphic" and "flat design" was never a particularly useful exercise. I wrote back in 2013 about how these prescriptive labels obscure the tools they represent: https://interuserface.net/2013/05/flat-is-not-the-opposite-o...

Re: The Rise and Fall of Neumorphism

#3
Enjoyed reading the history. I would say that it wasn’t really a trend to begin with. A few designers made some popular conceptual pieces that led to more conceptual pieces. Apple didn’t meaningfully adopt it when they made a few sliders less flat, like in the new control center on macOS.

Personally, I found the designs repulsive. That sounds like a hot take, but I actually found myself averting from the unnatural shadow diffusions and artificial heights in neumorphic concepts, the way some are repulsed by depictions of holes in solid surfaces or slightly distorted faces. I wouldn’t want to have had to interact with many of those elements daily.

Re: The Rise and Fall of Neumorphism

#5

In 2000s "Neumorphism" would have been a name of one WinAmp skin. In 2020 I guess a single style warranted a whole trend.

This is a good take, actually. Especially in light of how so many corporations are using that strange design language with elongated/disproportioned bodies of people (I forget the name of it).

Creativity in this domain is undervalued.

Re: The Rise and Fall of Neumorphism

#6
I'm anxious to see flat go. It made everything look the same: cheap and without individuality. The opposite of diversity of ideas and the true spirit of creativity.

And funny to see Neumorphism trend fading. Wonder if that actually will happen as I'm perfectly accepting of it.

Neumorphism feels like the low-calories version of Skeuomorphism (which I feel is a big win over flat).

Re: The Rise and Fall of Neumorphism

#7

"Neumorphism" came and went because it was a clumsily unnecessary neologism tacked onto a loosely-defined trend. Adding more shading and depth cues to user interfaces is a broader trend that has continued since the popular repudiation of those tools in the early-mid 2010s, but the attempt to package this up and shoehorn it into a neat label alongside "skeuomorphic" and "flat design" was never a particularly useful ex…

Oh god... you reminded me how much I miss skeuomorphism.

Every time you open the app, you can enjoy that little piece of art. The artist rendering of the digital model of the object in question.

Now all OS GUIs feels completely the same.

As if there is a War on Aesthetics and art treated as an infection to get removed.

Re: The Rise and Fall of Neumorphism

#8

In 2000s "Neumorphism" would have been a name of one WinAmp skin. In 2020 I guess a single style warranted a whole trend.

This is a good take, actually. Especially in light of how so many corporations are using that strange design language with elongated/disproportioned bodies of people (I forget the name of it). Creativity in this domain is undervalued.

> ...strange design language with elongated/disproportioned bodies of people (I forget the name of it)

It's a design language that doesn't get one into a PR trouble, I get why it exists.

Re: The Rise and Fall of Neumorphism

#9

In 2000s "Neumorphism" would have been a name of one WinAmp skin. In 2020 I guess a single style warranted a whole trend.

Sorry for offtopicness, but could you please stop creating accounts for every few comments you post? We ban accounts that do that. I don't want to ban you, because your comments (with this account) are good.

This is in the site guidelines: https://news.ycombinator.com/newsguidelines.html.

You needn't use your real name, of course, but for HN to be a community, users need some identity for other users to relate to. Otherwise we may as well have no usernames and no community, and that would be a different kind of forum. https://hn.algolia.com/?sort=byDate&dateRange=all&type=comme...

Re: The Rise and Fall of Neumorphism

#10

"Neumorphism" came and went because it was a clumsily unnecessary neologism tacked onto a loosely-defined trend. Adding more shading and depth cues to user interfaces is a broader trend that has continued since the popular repudiation of those tools in the early-mid 2010s, but the attempt to package this up and shoehorn it into a neat label alongside "skeuomorphic" and "flat design" was never a particularly useful ex…

Oh god... you reminded me how much I miss skeuomorphism. Every time you open the app, you can enjoy that little piece of art. The artist rendering of the digital model of the object in question. Now all OS GUIs feels completely the same. As if there is a War on Aesthetics and art treated as an infection to get removed.

I understand why trends have moved away from skeuomorphism. It's inefficient to have image assets for every inch of the screen, and it adds more visual noise to parse for the user. Also it was easier to deliver these types of designs in high quality when there was exactly one screen size/aspect ratio to support.

At the same time, I was making apps during the skeuomorphic period, and it was a lot of fun! We used to pour a lot of effort into the UI, creating simulated lighting effects, and I'm glad I got to be a part of that period of app design.

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