Earlier quoted context omitted.
The problem with Path of Exile's campaign is that it is dated, frustrating and unfun. It pushes away new players with difficult instead of convincing them to play. Maybe the pshchologists hired by the company that makes the game made a psychological profile of whales - and this allows good conversion. However they also wfite thwt they dont use data for decisions (just vibes) so it is not clear. They seem to be lucky…
If you treat the campaign as a separate single player game that expects you to finish in 10-15 hours and never have to run it again, it's less bad. That's how new players should feel about it. If they like the game to the point to repeat the campaign, obviously they're the target audience for the game (those like to play RPG with cheatsheets on the side) and can deal with the campaign the "proper" way. I'm not saying…
Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
141–145 of 145 posts
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#142Earlier quoted context omitted.
it's simply the best action RPG available. It has limitless depth and tremendous player agency
try playing PoE on hardcore with no prior knowledge. 100% guaranteed your run will flop before you blink an eye. run #10 won't do much better. there's way too much weirdly named crap that gives no warning whatsoever. you just suddenly die. I mean - it's hardcore, all good, right? I'm whining about discoverability - lack of natural path to right information at right time and not just some postmortem googling // still…
Why would anyone do that? I can't imagine this being fun for any game that offers a hardcore mode. Actually I'd pay to watch someone do that with like, Elden Ring.
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#143Earlier quoted context omitted.
Europeans understand that you don't have to play, right? I'm not playing. I don't think I've ever played a game with a lootbox. No part of me feels compelled to legislate away the liberties of my fellow countrymen.
If my tax money pays for treating the ruined lives that these games create, then I feel justified in legislating the risk away.
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#144Earlier quoted context omitted.
Europeans understand that you don't have to play, right? I'm not playing. I don't think I've ever played a game with a lootbox. No part of me feels compelled to legislate away the liberties of my fellow countrymen.
It is mostly children playing these games, and yes we absolutely should save our children from gambling-based games.
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#145Earlier quoted context omitted.
And my golden rule of thumb, you either spend 0 in microtransaction, or at least 1000$, almost never in between since usually this game is designed with additional content that will dangling your carrot further and further, needing more and more money.
That's silly. I've spent like $40 in Hearthstone over the last 5-6 years. And I know a lot of people like that. It's not "all or nothing", plus there's a sense of fairness when you really like a f2p game, to spend something out of appreciation. (Although in general I'll cap my own spending to the price of a typical AAA game, e.g. $60, because otherwise I feel stupid and taken advantage of.)
By the time I quit HS at the beginning of this year, the “cheap” aggro decks generally cost about as much as old miracle rogue and nearly all the non-aggro top meta lists were at least in the same ballpark as a deck formerly considered so expensive it was nicknamed wallet warrior.
The game has definitely gotten dramatically more expensive for anyone looking to branch outside the aggro archetype. What turned me off enough to finally quit were the yearly tweaks to monetization that kept being sold as a good thing but were obviously just further efforts at obfuscating the cost of playing.
- played since beta, sunk a couple grand into ranked standard, maintained legend or dad legend (rank 5) every month for years. Idk if I’m a whale, but the predatory practices finally reached a head