Live data from Hacker News

Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

gamereactor.eu

141–145 of 145 posts

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#141
post #113

Earlier quoted context omitted.

The problem with Path of Exile's campaign is that it is dated, frustrating and unfun. It pushes away new players with difficult instead of convincing them to play. Maybe the pshchologists hired by the company that makes the game made a psychological profile of whales - and this allows good conversion. However they also wfite thwt they dont use data for decisions (just vibes) so it is not clear. They seem to be lucky…

If you treat the campaign as a separate single player game that expects you to finish in 10-15 hours and never have to run it again, it's less bad. That's how new players should feel about it. If they like the game to the point to repeat the campaign, obviously they're the target audience for the game (those like to play RPG with cheatsheets on the side) and can deal with the campaign the "proper" way. I'm not saying…

In Diablo 2 a friend could "rush you through the acts" what took like 20-30 minutes, not 5-10 hours

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#142
post #92

Earlier quoted context omitted.

it's simply the best action RPG available. It has limitless depth and tremendous player agency

try playing PoE on hardcore with no prior knowledge. 100% guaranteed your run will flop before you blink an eye. run #10 won't do much better. there's way too much weirdly named crap that gives no warning whatsoever. you just suddenly die. I mean - it's hardcore, all good, right? I'm whining about discoverability - lack of natural path to right information at right time and not just some postmortem googling // still…

> try playing PoE on hardcore with no prior knowledge

Why would anyone do that? I can't imagine this being fun for any game that offers a hardcore mode. Actually I'd pay to watch someone do that with like, Elden Ring.

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#143
post #95

Earlier quoted context omitted.

Europeans understand that you don't have to play, right? I'm not playing. I don't think I've ever played a game with a lootbox. No part of me feels compelled to legislate away the liberties of my fellow countrymen.

If my tax money pays for treating the ruined lives that these games create, then I feel justified in legislating the risk away.

Your tax money pays for treating the ruined lives that alcohol creates. Should alcohol be illegal?

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#144
post #95

Earlier quoted context omitted.

Europeans understand that you don't have to play, right? I'm not playing. I don't think I've ever played a game with a lootbox. No part of me feels compelled to legislate away the liberties of my fellow countrymen.

It is mostly children playing these games, and yes we absolutely should save our children from gambling-based games.

So you maintain that it is the role of the state to determine what our children do, and you think that in order to have the state determine what children do...we need to restrict what everyone else does as well?

Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law

#145

Earlier quoted context omitted.

And my golden rule of thumb, you either spend 0 in microtransaction, or at least 1000$, almost never in between since usually this game is designed with additional content that will dangling your carrot further and further, needing more and more money.

That's silly. I've spent like $40 in Hearthstone over the last 5-6 years. And I know a lot of people like that. It's not "all or nothing", plus there's a sense of fairness when you really like a f2p game, to spend something out of appreciation. (Although in general I'll cap my own spending to the price of a typical AAA game, e.g. $60, because otherwise I feel stupid and taken advantage of.)

Back in the earliest days of Hearthstone, control warrior was more colloquially known as “wallet warrior” due to how expensive it was to craft all the epics and legendaries needed to fill out the meta deck. And yet, it wasn’t the best deck in the game. Depending on when exactly we’re talking about, that title belonged to decks like miracle rogue (two legendaries but only Leeroy was truly core) or combo druid (zero legendaries iirc, possibly Cenarius). And then you had incredibly cheap aggro decks like zoo warlock that could still compete at the highest ranks.

By the time I quit HS at the beginning of this year, the “cheap” aggro decks generally cost about as much as old miracle rogue and nearly all the non-aggro top meta lists were at least in the same ballpark as a deck formerly considered so expensive it was nicknamed wallet warrior.

The game has definitely gotten dramatically more expensive for anyone looking to branch outside the aggro archetype. What turned me off enough to finally quit were the yearly tweaks to monetization that kept being sold as a good thing but were obviously just further efforts at obfuscating the cost of playing.

- played since beta, sunk a couple grand into ranked standard, maintained legend or dad legend (rank 5) every month for years. Idk if I’m a whale, but the predatory practices finally reached a head

Post reply on HN