Earlier quoted context omitted.
They didn't develop it without Blizzard's help.
It was outsourced to Netease, they already make comparable games. I'd bet they mostly just got some Blizzard assets and maybe some high level signoff on things to ensure they are ok. Chinese developers aren't incompetent, they just have a hard time marketing their games to a western audience. Slapping a western brand name on one of their games is a perfectly reasonable way for them to do that.
Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
81–90 of 145 posts
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#82Immortal can be played for the mainline story without spending any money at all. So far, at least up to level 40 (about 12 hours of gameplay) I haven't felt the urge to spend money. It's a little like Path of Exile in that you can enjoy the base game and the story for free; it's only if you "get into it" that you start spending money (I never "got into it). I can't help but feel it's fair to give away a really nice g…
Meanwhile, I see people who are deep into that game (season passes, expansions, etc) and they look like someone you know who's on the bad end of an unhealthy relationship. They keep on playing and paying for the new content, but they loathe it and just can't summon the strength to quit.
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#83Immortal can be played for the mainline story without spending any money at all. So far, at least up to level 40 (about 12 hours of gameplay) I haven't felt the urge to spend money. It's a little like Path of Exile in that you can enjoy the base game and the story for free; it's only if you "get into it" that you start spending money (I never "got into it). I can't help but feel it's fair to give away a really nice g…
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#84Diablo Immortal faces a backlash as Metacritic user score drops to Blizzard’s third lowest ever https://www.videogameschronicle.com/news/diablo-immortal-fac...
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#85Earlier quoted context omitted.
Diablo 3 was really bad if you liked Diablo 2. Always felt like PoE was the real successor but didn’t really try it…
it's simply the best action RPG available. It has limitless depth and tremendous player agency
PoE is the diametric opposite of the quality you see in a typical Blizzard game.
It's fun in its own way, and it is free, but calling the the "best RPG available" is a stretch.
I had a list of all of the issues I found, but I lost the text file to a PC upgrade, so I won't type them all out here, but the most glaring one for me was that when you moved from one area to the next, the door orientation was inconsistent/random, so you'd often end up going click-click-click to move and then move back to the previous area by accident. With the slow loading times this was particularly frustrating.
I've had debates with PoE fans, and they gaslight me by telling me that "there are no issue", "the game is perfect", etc...
That's actually an interesting psychological phenomenon all by itself! People can get acclimatized to anything and learn through trial and error what to do to avoid issues. For example, I learned to avoid the door orientation thing by pausing the move clicks when entering new areas, so I stopped noticing the bug. But the bug is still there! It didn't go away. I changed, the game didn't.
This is why players with 1K+ hours in PoE swear that it is awesome, polished, and bug-free. They don't even realise all the tiny habits they've picked up to avoid the bugs. It's like knowing to double-click desktop icons, but single-click web URLs. This isn't consistent. It isn't good. But people learn and get used to it, and stop thinking about it as a problem... until they watch Grandma use a PC. That's when you realise... oh... it's actually a terrible, unintuitive user interface.
This is why Microsoft famously used to use random people off the street for UX testing. Internal testers learn to avoid the rough edges after years and years of clicking around the same GUI.
PS: I just remembered another glaring bug. Setting the game resolution to 4K would set the monitor resolution to 4K, but the game would render in 1080p and upscale. This wasn't a feature, the game simply couldn't write the value 3840 to the config file because there was a "sanity check" in the config GUI (why!?). If you manually edited the config file, you could play it at actual 4K. Again, people would swear up and down that no-no-no, I was wrong, it's a flawless game and runs buttery smooth at 4K, etc... meanwhile they're playing a blurry game that they just assume is "the PoE look" and some sort of stylistic choice.
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#86Immortal can be played for the mainline story without spending any money at all. So far, at least up to level 40 (about 12 hours of gameplay) I haven't felt the urge to spend money. It's a little like Path of Exile in that you can enjoy the base game and the story for free; it's only if you "get into it" that you start spending money (I never "got into it). I can't help but feel it's fair to give away a really nice g…
Path of the Exile is not a far comparison. The most you can enhance is extra sorted inventory space. In Immortal Cosmetics are locked to one character. PoE cross character, remind able, and serve as trophies between leagues. That's not to mention the breaking of the mold to a near open world versus instanced. Which drives FOMO. As well how the transactions are gamified. Why people dislike p2w games is that it directl…
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#87Immortal can be played for the mainline story without spending any money at all. So far, at least up to level 40 (about 12 hours of gameplay) I haven't felt the urge to spend money. It's a little like Path of Exile in that you can enjoy the base game and the story for free; it's only if you "get into it" that you start spending money (I never "got into it). I can't help but feel it's fair to give away a really nice g…
I agree with this. Not a popular opinion, because it's not railing on a company. Free to play with legitimate and enjoyable content is a gift. I don't think I can enjoy a game so much that I'd spend more than $100 for 40 hours of play. Beyond that dollar amount, it's really $/hr for me. If I'm sitting there spending $50 in a play session, then I will not be able to continue doing so without guilt and self-loathing.
Video games are generally extremely cost efficient entertainment. A $20 Minecraft purchase can lead to hundreds of hours of entertainment. $20 to see Top Gun: Maverick in IMAX is 2 hours of entertainment.
Everyone has their spending habits, but for me I don't think twice about going to see a movie with my family of 6. But I'm pretty selective about buying games.
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#88I hope that loot-boxes and eventually micro-transactions become outlawed or at least age-restricted. One time, I had to help an immigrant neighbor investigate why $400 of his paycheck went missing, and it turned out that his son (who had no appreciation of how much money that is in West Virginia) blew it on Fortnite skins. I never found out if the bank refunded the transaction.
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#89Earlier quoted context omitted.
Path of the Exile is not a far comparison. The most you can enhance is extra sorted inventory space. In Immortal Cosmetics are locked to one character. PoE cross character, remind able, and serve as trophies between leagues. That's not to mention the breaking of the mold to a near open world versus instanced. Which drives FOMO. As well how the transactions are gamified. Why people dislike p2w games is that it directl…
And with the Path of Exile inventory space purchase, the game is effectively a free trial with an optional purchase when you get sufficiently far into the game for inventory space and management to matter.
also, there's a cap on how much you can spend on inventory tabs. and even then you don't "win", you still have to grind and be smart about what you do
Re: Diablo Immortal won't release in the Netherlands and Belgium due to loot box law
#90Even worse is that if you visit any nice museum there’s a huge chance you’d find some folks there try to recruit people to join the national lottery. It’s a disgrace. Especially as they do it all under the guise of non-profit and all that while only giving 45% to charities of which none are supporting addiction prevention.
I think it’s good that this game is not allowed here as loot boxes are a sham, but it does seem weird that gambling is such an overt and condoned activity by almost everyone, including the parliament.