Earlier quoted context omitted.
Diablo Immortal is not available in Belgium and the Netherlands due to that: https://www.pcgamer.com/diablo-immortal-wont-be-released-in-...
What allows these countries to stand up for their population against billion dollar corporations?
It costs $110k to fully gear up in Diablo Immortal
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Re: It costs $110k to fully gear up in Diablo Immortal
#722It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…
Basically the mechanism of incentives just works against us.
We do really need a renaissance of authentic & sustainable products which are profitable and are there to delight, not to min/max our savings.
Re: It costs $110k to fully gear up in Diablo Immortal
#723Earlier quoted context omitted.
And how do those compare to the cash-grab market revenue? (Actual question). Let's include games like Genshin and FGO.
Cash grab will always be superior especially when you factor in the effort making the game. MMOs will be magnitudes harder than making mobile cash grab games. I honestly thought it was inevitable for Blizzard to go down this route the moment I saw the revenue slides post acquisition. In that slide it showed that King’s mobile games made way more than Blizzards games. At that point, all the MBA suits in the board must…
Stay profitable, stay calm, stay mediocre in size => delight customers.
Greed & corporate min/maxing has failed us.
Re: It costs $110k to fully gear up in Diablo Immortal
#724Re: It costs $110k to fully gear up in Diablo Immortal
#725Earlier quoted context omitted.
I still don't understand how people sell small SAAS products with the per-country VAT rules.
By using SAAS payment product that solves that for them! Which makes for a reasonable SAAS model given changing nature of tax system.
There’s plenty of US based SAAS companies that sell to the EU without charging any tax, and vice versa.
Of course, this doesn’t scale well. But if your turnover in those regions where you haven’t implemented proper tax rules is less than 6 figures a year, and you have no presence there, you’ll probably get away with it.
Re: It costs $110k to fully gear up in Diablo Immortal
#726Earlier quoted context omitted.
It’s even worse on mobile as the app might forcefully update you to a new Free to Play version. I spent $8 on Galaxy On Fire 2 HD which was acquired by another company then suddenly dropped the price and added ads and in app purchases. Very frustrating.
This is really annoying. Possibly Apple Arcade blocks from this situation?
Re: It costs $110k to fully gear up in Diablo Immortal
#727Re: It costs $110k to fully gear up in Diablo Immortal
#728Earlier quoted context omitted.
There are a _ton_ of successful f2p games with reasonable monetization models - Valorant, CSGO, Warzone, Dota, Path of Exile, Lost Ark, Hearthstone, etc. It's just that games in general are a power law industry - I don't think monetization model is really what will prevent a game from being successful. In fact, much of the discourse around Immortal is that the gameplay itself is in fact top notch. Blizzard has the de…
And how do those compare to the cash-grab market revenue? (Actual question). Let's include games like Genshin and FGO.
Diablo Immortal seems to do many of the same things, but just in a much more egregious way. So far I've heard a lot about how much money you can spend on the game, but not much about how bad it makes the f2p player's experience.
In Lost Ark and Genshin most players don't care that much about whales spending 10k to deal 100% extra damage because it's purely player-vs-environment and that sort of damage boost is totally excessive and unnecessary.
But many games make progress feel extremely slow or otherwise aggravating to push purchases.
I haven't really heard much about where Diablo Immortal lies on that scale.
Re: It costs $110k to fully gear up in Diablo Immortal
#729Earlier quoted context omitted.
There are a _ton_ of successful f2p games with reasonable monetization models - Valorant, CSGO, Warzone, Dota, Path of Exile, Lost Ark, Hearthstone, etc. It's just that games in general are a power law industry - I don't think monetization model is really what will prevent a game from being successful. In fact, much of the discourse around Immortal is that the gameplay itself is in fact top notch. Blizzard has the de…
And how do those compare to the cash-grab market revenue? (Actual question). Let's include games like Genshin and FGO.
Re: It costs $110k to fully gear up in Diablo Immortal
#730Earlier quoted context omitted.
Kids aren't allowed to play real world slot machines either, are they?
The last time I went to Dave & Busters, they didn't seem to have an entrance policy. People don't seem to have a problem with this even though a minority of their games are ultimately slot machines (the simplest of which is the "time the light" game, but the coin stackers count as this as well given that they're literally right out of real casinos). Interestingly, the fact that D&B lets you combine winnings with cash…
Nit:
> Must be 18 or over to enter the premises. Persons under the age of 18 may only enter the premises with a guardian who is at least 25 years of age. Each guardian may bring no more than 6 underage persons into the premises.