Earlier quoted context omitted.
Elden Ring was exactly "make good game, sell it" and it sold very well.
diablo immortal is going to make A LOT more money than elden ring, so your example is not a good one. not even in the same universe.
It costs $110k to fully gear up in Diablo Immortal
601–610 of 769 posts
Re: It costs $110k to fully gear up in Diablo Immortal
#602Earlier quoted context omitted.
> I assume you would think this is bad right? Of course I agree with that. I was under the impression that we're not discussing whether addiction is bad -- it's widely known that it is. I was arguing that "Minecraft and Roblox and millions of other games feed off the weak minds of virtual cosmetic addicts" does not at all make the pay-to-win model of other games okay. Because it did seem like you went off on a whatab…
Yeah I feel you. I don't think I was whataboutism-ing. The parent comment said PoE is fine because it's just cosmetics in game that you can buy. I guess I should have said you could spend thousands of dollars on PoE on cosmetics, but I'm just stating that one isn't better than the other. The main topic to me is that people are saying they don't like p2w games, and it feels like a weak argument if you say you don't li…
And the thing with cosmetics is that they're opt-in; whoever decides to never buy will also never be negatively affected -- which is not true for pay-to-win.
I guess that's why there's this "evilest, eviler, evil and less evil" scale of game MTX.
I personally would prefer all cosmetics be farmable but I'm okay with having those be also available for buying.
Re: It costs $110k to fully gear up in Diablo Immortal
#603I know this is a crazy thought and not inline with a lot of the blizzard hate - but why don't games like this allow more gifting style mechanics? I consider the Twitch gift sub market. And I consider that weird crypto game Axie Infinity. It seems we are only considering the purchasing power of whales that want to flex. What about whales that want to collaborate. Whales that want to demonstrate their generosity. I rem…
You end up with a huge security incentives problem. If there's a way to extract the value from one account and give it to another, you massively increase the incentive to phish users, set up black markets for buying items off of a hacked account, or just transfer it to your own.
Re: It costs $110k to fully gear up in Diablo Immortal
#604Earlier quoted context omitted.
Blizzard is close to being a zombie company, the last game with true Blizzard pedigree was probably around 15 years ago, their last decent game was almost 10 years ago, they are milking the last few drops from the geriatric cash cow that is WoW, they have completely failed to capitalize on competitive games with Overwatch, Heroes of the Storm or even WoW arena, and they are all languishing, Diablo Immortal is a mobil…
I don't think it's true that their last decent game was almost 10 years ago. Overwatch is a really great game and it came out 6 years ago.
Re: It costs $110k to fully gear up in Diablo Immortal
#605I know this is a crazy thought and not inline with a lot of the blizzard hate - but why don't games like this allow more gifting style mechanics? I consider the Twitch gift sub market. And I consider that weird crypto game Axie Infinity. It seems we are only considering the purchasing power of whales that want to flex. What about whales that want to collaborate. Whales that want to demonstrate their generosity. I rem…
Re: It costs $110k to fully gear up in Diablo Immortal
#606Are other articles there paid advertorials? Like this one: - https://gamerant.com/diablo-immortal-new-players/ "Why Diablo Immortal Is The Best Franchise Jumping On Point"
Re: It costs $110k to fully gear up in Diablo Immortal
#607It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…
> It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds and thousands of dollars". Same can be said for software. Now it’s all SaaS where you have to pay monthly and choose from different pricing tiers or ala carte feature options to ‘win’ in a business sense.
Re: It costs $110k to fully gear up in Diablo Immortal
#608Earlier quoted context omitted.
> It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds and thousands of dollars". What makes you say that? I mostly play single-player games where I just buy a game and then play it. There are loads of those out there, with more released every week. Even with my underpowered Linux laptop I have plenty to choose from.
Diablo 4 will probably just be a normal PC game too. Those freemium mobile games are always scammy but that doesn't mean there aren't endless classic business model games.
Re: It costs $110k to fully gear up in Diablo Immortal
#609Earlier quoted context omitted.
No, they are wosrse. Gacha games are mostly card-puller games. You pay $X for X pulls, with more expensive packages giving more pulls with a supposed higher success rate of 'winning' (getting a good/rare pull). They use hidden weights, as well as max item rolls per day. This means that to keep items rare via artificial scarcity they will only allow so many of those cards to be pulled per X hours/days/whatever but the…
There are many gacha games on the market today that do post their odds and where player-validated data seems to support it. (Some jurisdictions like China and Japan require these kinds of disclosures.) But there are also a lot of markets that don’t require these kinds of disclosures and where there isn’t enough player data to draw a conclusion. So, in that case, how could you have confidence that they are not doing w…
Re: It costs $110k to fully gear up in Diablo Immortal
#610I know this is a crazy thought and not inline with a lot of the blizzard hate - but why don't games like this allow more gifting style mechanics? I consider the Twitch gift sub market. And I consider that weird crypto game Axie Infinity. It seems we are only considering the purchasing power of whales that want to flex. What about whales that want to collaborate. Whales that want to demonstrate their generosity. I rem…