It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…
I feel like we're well past due for some kind of price hike on AAA video games. Games were $60 when I was a kid, and inexplicably, they still are, for the most part. Unfortunately, since investors have figured out that the subscription model extracts the most profit possible, I have a feeling we're going to be seeing more and more of that rather than a simple price increase. Wouldn't surprise me if we even see Steam…
It costs $110k to fully gear up in Diablo Immortal
581–590 of 769 posts
Re: It costs $110k to fully gear up in Diablo Immortal
#582Earlier quoted context omitted.
Precisely, Nintendo tried a sane sales model with Super Mario Run back in 2016. You would have access to some levels, then pay and unlock the rest. No more in-app purchases, IIRC. The reaction was a lot of angry comments about the game being locked and that it should be free-to-play, etc. Their next games (like Mario Kart Tour) went back to the exploitative loot box model.
Mario Run was also just not a very good game (this is obviously an opinion, but still…). I wonder how it would go if Nintendo tried releasing an actual good game for $10 or some other amount, not an infinite runner with a Mario skin.
Anyone who describes Mario run as an “infinite runner” didn’t play it.
Re: It costs $110k to fully gear up in Diablo Immortal
#583I know this is a crazy thought and not inline with a lot of the blizzard hate - but why don't games like this allow more gifting style mechanics? I consider the Twitch gift sub market. And I consider that weird crypto game Axie Infinity. It seems we are only considering the purchasing power of whales that want to flex. What about whales that want to collaborate. Whales that want to demonstrate their generosity. I rem…
Re: It costs $110k to fully gear up in Diablo Immortal
#584I know this is a crazy thought and not inline with a lot of the blizzard hate - but why don't games like this allow more gifting style mechanics? I consider the Twitch gift sub market. And I consider that weird crypto game Axie Infinity. It seems we are only considering the purchasing power of whales that want to flex. What about whales that want to collaborate. Whales that want to demonstrate their generosity. I rem…
For instance I don't think I would ever spend 30 dollars on a bottle of wine to drink at dinner, but I could pay 50 or 60 to buy a bottle of wine as a special gift to a friend.
Re: It costs $110k to fully gear up in Diablo Immortal
#585I know this is a crazy thought and not inline with a lot of the blizzard hate - but why don't games like this allow more gifting style mechanics? I consider the Twitch gift sub market. And I consider that weird crypto game Axie Infinity. It seems we are only considering the purchasing power of whales that want to flex. What about whales that want to collaborate. Whales that want to demonstrate their generosity. I rem…
You end up with a huge security incentives problem. If there's a way to extract the value from one account and give it to another, you massively increase the incentive to phish users, set up black markets for buying items off of a hacked account, or just transfer it to your own.
Re: It costs $110k to fully gear up in Diablo Immortal
#586Earlier quoted context omitted.
> It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds and thousands of dollars". Same can be said for software. Now it’s all SaaS where you have to pay monthly and choose from different pricing tiers or ala carte feature options to ‘win’ in a business sense.
> Now it’s all SaaS where you have to pay monthly and choose from different pricing tiers or ala carte feature options to ‘win’ in a business sense. While some businesses abuse SaaS pricing (e.g., MS office for very basic uses, acrobat pro for basic uses, etc.), I think the SaaS pricing model has aligned the interests of developers and consumers (esp. smaller devs and smaller consumers) in a way that has allowed a wi…
Re: It costs $110k to fully gear up in Diablo Immortal
#587The thing is - is it necessary to have the best gear to enjoy the game? As a different example - I'm sure it would cost tens of thousands of dollars to max out your characters and gear in Genshin Impact, but I've played very enjoyable 100h+ and it's perfectly fine even if you don't have the max ascended characters and gear, I have a feeling those are there basically for the wales to spend money on but aren't necessar…
Re: It costs $110k to fully gear up in Diablo Immortal
#588Earlier quoted context omitted.
Don’t play the “accessibility” nonsense argument with us old-time gamers. You know what I could have done in D3 to skip the grind, if I wanted to? Use cheats or trainers or a save file from the internets, in a single player game, for which I paid for. Not this nonsense today, where even single player games are gated behind “sErViCeS” backend to prevent cheating, aka DRM for the payed DLC stuff, that is already on dis…
D3 is in fact not very single player for all but the most casual players who stop at finishing the story solo.
Re: It costs $110k to fully gear up in Diablo Immortal
#589I know this is a crazy thought and not inline with a lot of the blizzard hate - but why don't games like this allow more gifting style mechanics? I consider the Twitch gift sub market. And I consider that weird crypto game Axie Infinity. It seems we are only considering the purchasing power of whales that want to flex. What about whales that want to collaborate. Whales that want to demonstrate their generosity. I rem…
Unclear how successful it would be.
Re: It costs $110k to fully gear up in Diablo Immortal
#590I know this is a crazy thought and not inline with a lot of the blizzard hate - but why don't games like this allow more gifting style mechanics? I consider the Twitch gift sub market. And I consider that weird crypto game Axie Infinity. It seems we are only considering the purchasing power of whales that want to flex. What about whales that want to collaborate. Whales that want to demonstrate their generosity. I rem…
> spending of a whale whose campaign I was joining.
Also, for me very punishing mechanics with high risk, high reward games have had an underserved market place. I love pking on a variety of different MMO's and sometimes when you are pking in max gear you are risking 10g's IRL. Full Torva on runescape is 6g's and once you add up the rest of the rings and amulets, you can easily be risking $15,000.00 IRL money.
However, there is no benefit to anyone besides yourself. Clans are 'superficial' as there is no real 'shared loot' system, clan building requirements outside 'daily's', but being the biggest clan doesn't give you 'benefits' outside a few dailys and some xp.