Earlier quoted context omitted.
The article mentions that you can get the best gear for free but it will take you about 10 years. So I'm sure you can play it and have fun. If you try PVP however then you would be at a great advantage if you pay money for upgrades.
It's not like you can get the "best" seasonal gear in D3 (which is paid upfront) without a ridiculous amount of grind. Well, not as ridiculous as 10 years, but still. Without knowing how money scales in this game it's very hard to judge the 10 years / 110k figure. In D3 sometimes you're grinding exponentially for 1% or even 0.1% improvements at a time, and you don't have to.
It costs $110k to fully gear up in Diablo Immortal
501–510 of 769 posts
Re: It costs $110k to fully gear up in Diablo Immortal
#502I have been playing and enjoying the game for the past few days. The P2W gem system can be ignore entirely by most players unless you want to become the best in leaderboard. Overall the monetization is on par with other mobile games. The only reason this gets so much attention is because Blizzard is a easy target to generate outrages and clicks these days.
Re: It costs $110k to fully gear up in Diablo Immortal
#503It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…
What I find really sad is that multiple games have proven that there is a middle ground and that making a f2p while making enormous amount of money is possible (League of Legend ...) and using such predatory system that are so prevalent on mobile is not the only solution.
There is probably already enough monetisation around skins in the games that they would have easily turn up a profit.
The rest is just greed and disregard for players but then when they don't care that the game is banned in two countries at launch because it violate gambling laws what else to expect ...
Re: It costs $110k to fully gear up in Diablo Immortal
#504Earlier quoted context omitted.
Diablo is the king, or at least a well-placed prince, of monotonous gameplay.
True, this seems to be Blizzard's thing. I also hated WoW for this reason, I played along with friends but it took me 3 years to teach level 60
Re: It costs $110k to fully gear up in Diablo Immortal
#505- Blizzards slew of beloved franchises makes it easy to entrap nostalgia addicted masses to a number of pay to win clones. Or slowly implement these types of features into existing games.
- Half of the assets are from a 10 year old prequel. This game was cheap to make and will have an insanely high profit margin. Leading to perpetuation of this model.
- Scummy mobile pay to win is already accepted as the standard for mobile. With a desktop port, Blizzard can expand that complacency to further markets.
- Pay to Win models incentivize paid content over legitimate, engaging content. I.e. story, character models and gameplay will deteriorate overtime in favor of producing content that turns profit.
This is inevitable though.
Re: It costs $110k to fully gear up in Diablo Immortal
#506I have been playing and enjoying the game for the past few days. The P2W gem system can be ignore entirely by most players unless you want to become the best in leaderboard. Overall the monetization is on par with other mobile games. The only reason this gets so much attention is because Blizzard is a easy target to generate outrages and clicks these days.
Re: It costs $110k to fully gear up in Diablo Immortal
#507Earlier quoted context omitted.
It's not like you can get the "best" seasonal gear in D3 (which is paid upfront) without a ridiculous amount of grind. Well, not as ridiculous as 10 years, but still. Without knowing how money scales in this game it's very hard to judge the 10 years / 110k figure. In D3 sometimes you're grinding exponentially for 1% or even 0.1% improvements at a time, and you don't have to.
Time is money. Paying for progress or items provides accessibility to that experience for people who just dont have the time to grind.
Re: It costs $110k to fully gear up in Diablo Immortal
#508It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…
It does work though. "Escape from Tarkov" and "It takes two" are just some of the more noteworthy ones. There's tons more on steam. It's just the mobile market that's screwed entirely. Which I find odd, because I'm convinced there are opportunities for games that work especially well on small screens with touchscreen (like Nintendo demonstrated half a decade before mainstream smartphones)
The reaction was a lot of angry comments about the game being locked and that it should be free-to-play, etc.
Their next games (like Mario Kart Tour) went back to the exploitative loot box model.
Re: It costs $110k to fully gear up in Diablo Immortal
#509The thing is - is it necessary to have the best gear to enjoy the game? As a different example - I'm sure it would cost tens of thousands of dollars to max out your characters and gear in Genshin Impact, but I've played very enjoyable 100h+ and it's perfectly fine even if you don't have the max ascended characters and gear, I have a feeling those are there basically for the wales to spend money on but aren't necessar…
> The thing is - is it necessary to have the best gear to enjoy the game? Technically no but Diablo and ARPGs in general are all about items and for a very large class of players who enjoy this genre it's all about min / maxing your character, or at the very least getting improved items / skills / kill speed as you progress. Tying items into a cash shop in the way it's been done here feels really dirty, like it's goi…
I feel like people are upset about p2w mechanics in the game but at the same time say "I'm fine with cosmetic mtx" which makes the whole argument read to me as you are upset that people want to use money to win and that means they shouldn't so you will virtue signal like I care about people spending $10k. If you as an individual don't like p2w that's fine. I get that, but let's stop acting like we care about the virtues of it when kids are spending $1k on worthless Marvel skins in Fortnite or Roblox and there is little uproar about it... We just don't like going into a game where a rich person can beat us, which is understandably frustrating. The other virtue outrageous is just disingenuous imho.
Re: It costs $110k to fully gear up in Diablo Immortal
#510The thing is - is it necessary to have the best gear to enjoy the game? As a different example - I'm sure it would cost tens of thousands of dollars to max out your characters and gear in Genshin Impact, but I've played very enjoyable 100h+ and it's perfectly fine even if you don't have the max ascended characters and gear, I have a feeling those are there basically for the wales to spend money on but aren't necessar…
It maybe not, the same way it's not necessary to own a yacht IRL to enjoy life, but why should we bring inequality in games as well?
Multiplayer games are a meritocratic dream that is probably unattainable IRL, as only the most skilled (cheaters aside) get to the top of the scoreboard.
It kills my fun to know that even this small haven of meritocracy is changing to become like the real world: the wealthy have better opportunities than I do, independently from skills or talent.