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It costs $110k to fully gear up in Diablo Immortal

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Re: It costs $110k to fully gear up in Diablo Immortal

#461
post #124

Earlier quoted context omitted.

Maybe? Certainly more offspring was normal, the further back you go. So wealth division could more easily happen. But most cultures had the idea of the "first born", the official heir... for this very reason! Most of the loot, holdings, tended to go the eldest.

This is no longer legal in many jurisdictions. Family members often have a minimum allocation of the inheritance (e.g. 25% must be equally split among all children)

Interesting, and most places it is culturally unacceptable regardless.

Yet the proverb is historical, as all proverbs are, and my response was intended to refute the dissolution of wealth, historically, by spreading it too thin.

Our ancestors didn't do that.

Re: It costs $110k to fully gear up in Diablo Immortal

#462
post #456

I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.

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Re: It costs $110k to fully gear up in Diablo Immortal

#465

Sometimes I see ads for mobile games and I get curious about them. Then I go to youtube and watch the playthrough videos and realize just how much of my life and money I could waste on what turns out to be 100s of hours of mostly random button mashing. The Kim Kardashian video game playthrough is a good one if you really want to dig deep into the depths of consumerist nihilism[1]. Anyway, doing the playthrough, or wa…

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Re: It costs $110k to fully gear up in Diablo Immortal

#466
post #380

Earlier quoted context omitted.

Yeah I mean the game is intentionally confusing. You have these things called eternal crests which cost 160 “gems” (the real money currency). These let you run a special dungeon that guarantees a drop of a legendary gem rated between 1 and 5 stars. In fact if you fail the dungeon somehow it’ll refund the crest and let you try again. Apparently the drop rate for the 5 star gems is 4.5%, so my napkin math works out to…

> Yeah I mean the game is intentionally confusing. I agree there. I think my char is ~38 and I have 4 legendary gems mixed levels 2-3. I haven't and won't pay any money, but so far the game has been fun. I haven't been limited at all in my progression, in fact the game has felt too easy. Will I ever have 5x5star gems? Probably not, but I would have gotten bored way prior anyway. I dislike F2P/micro tx games as much a…

People are mad as hell for no reason about this one. It's honestly decent monetization and the free game is great.

Re: It costs $110k to fully gear up in Diablo Immortal

#468

This is a culmination of a trend that has been going on for at least a decade: First it was the lootboxes that became widespread: ~2010 Steam Team Fortress 2, later Counter Strike 2012 EA's Mass Effect 3 2014 Call of Duty and Battlefield 2016 Overwatch After that it seemed lootboxes were everywhere. In 2017 there was some backlash for EA's Star Wars game and they removed lootboxes, but it did not change the situation…

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Re: It costs $110k to fully gear up in Diablo Immortal

#469

I have been playing and enjoying the game for the past few days. The P2W gem system can be ignore entirely by most players unless you want to become the best in leaderboard. Overall the monetization is on par with other mobile games. The only reason this gets so much attention is because Blizzard is a easy target to generate outrages and clicks these days.

Does it get ridiculously hard or monotonous without purchasing add ons?

Diablo is the king, or at least a well-placed prince, of monotonous gameplay.

Re: It costs $110k to fully gear up in Diablo Immortal

#470
post #412

Earlier quoted context omitted.

Isn’t that mission accomplished from the EU perspective, though? Whether they don’t care very much and left, or whether they care a lot and left, as long as the level of caring was sufficient that they were forced to take the gambling for kids stuff with them that seems like a win. The alternative is to not care at all and keep selling in the EU anyway even if it’s made illegal, which seems unlikely at the level of s…

Because I like playing some of these games. I don't want to be stuck with the 5 games that are officially EU approved. Asking for this kind of regulation is basically asking for legally mandated region-locks for online games. It's back to being a second class player in another region, where technically you're not allowed to play via VPN and you might get randomly banned. Also, it's not about the children. Children do…

If it went like how nicotine and cigarettes stopped being marketed to kids, I’d be ok with that. Adults did complain that their right to smoke candy flavored cigarettes was being taken away, or that kids don’t have money for cigarettes anyway, but I think it was a net benefit. I do understand the point you’re making though and bad regulation certainly exists.
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