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It costs $110k to fully gear up in Diablo Immortal

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Re: It costs $110k to fully gear up in Diablo Immortal

#441
post #163

Fans have dubbed it "Diablo Immoral" and say that it goes far beyond what other mobile titles infamous for their monetization have done.

It really doesnt. Fans are just upset the Diablo name was stained with this practice. You are looking at this level of spend required for pretty much any mobile gacha game

I would have thought so but it does seem to be on the worse end. Battle passes aren't even account wide. You need to buy per server.

Re: It costs $110k to fully gear up in Diablo Immortal

#442

Earlier quoted context omitted.

Casinos are banned in many places and also banned for kids in most places. Clash royale is sad, becouse it is a extremely good game if it were not for the pay to win leveling mechanics. I used to play it alot but it became too frustrating meeting bad players with low ELO but high level cards that you essentially couldn't win over unless they messed up bad. Edit: To level up all cards in Clash Royale you also have to…

I've played Clash Royale since almost when it was launched, and I've spent about $10, mainly for a couple of months of Pass Royale. My secondary clash account is staying as Level 1, ie with no upgraded cards at all, and I regularly beat level 10/11 players.

Yeah, skill is the dominant factor in Clash Royale right up into 5000+

Re: It costs $110k to fully gear up in Diablo Immortal

#443
post #321

Earlier quoted context omitted.

My take on cryptocurrency has become: it’s also all gambling, and for that reason I no longer think there is any chance of it going to zero. Absent regulation there is a simply massive market for gambling. It’s shameless exploitation but people will do it (on both ends). Most of this stuff is actually worse than casinos. Casinos have a social component, employ people, and are often at least a little regulated so that…

>My take on cryptocurrency has become: it’s also all gambling I have the same feeling towards the stock market. Sure, it can be well researched information on the stock in question, but it's all a bet your interpretation of that stock is right.

The stock market can be gambling, but if you put money in an index fund and don't look at it for 30 years, that's psychologically and financially very different from gambling.

Re: It costs $110k to fully gear up in Diablo Immortal

#444
post #212

It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…

Nothing has really improved upon csgo skins either. People forget that csgo skins were tradeable for currency. Not a USD type currency without breaking terms, sure, but steam bucks have some liquidity.

If I got lucky on a csgo case, I could go buy a different video game

Now if I get lucky in most of these other models, I can't even use that luck to buy more cases

Re: It costs $110k to fully gear up in Diablo Immortal

#445
post #231
post #51

Earlier quoted context omitted.

Apple/Google revenue will see a big decline if those games are regulated. Most if not all the top grossing games on mobile follow the same spending pattern, and a big chunk of app stores' revenue come from those games.

"Apple and Google are really gambling companies" was not exactly the hot take I expected to see today (I am not disagreeing!).

That's exactly what they don't want you to realise, they are doing a lot of branding to try to make politicians forget that they get most of their appstore/playstore money from glorified gambling.

Re: It costs $110k to fully gear up in Diablo Immortal

#446
post #243

Fans have dubbed it "Diablo Immoral" and say that it goes far beyond what other mobile titles infamous for their monetization have done.

Lost Ark was really the "we don't give a shit anymore" moment. Blizzard is just following up behind them with a bigger bag.

LA is a PC game, DI is a mobile game

The standards for the two are quite different.

Re: It costs $110k to fully gear up in Diablo Immortal

#447
post #212

It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…

Gambling in the gaming world is even more prominent on Twitch and it's not even pretending to be gaming related anymore. An incognito screenshot of Twitch I captured just now https://i.imgur.com/fgXDAHB.png - The biggest streamer on the platform is currently streaming real money (crypto) online Slots gambling to 100k+ viewers, and a second streamer in the top 5 category is also streaming Slots. Supposedly these strea…

Why aren't they pretending to win money? Is losing money so attractive?

Re: It costs $110k to fully gear up in Diablo Immortal

#448
post #357

I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.

I uninstalled Diablo Immortal last night as the pull to spend money was getting greater in my mind. I’ve been very sick for a couple weeks and basically bed bound, so this game was mindless and seemed fun. I got to “max level” (which is nothing of the sort the game essentially has infinite progression), and Back when I worked a dead end call center job working 80 hours a week I spent basically $100 a day on a Japanes…

It's not just the money though. Even if you remove pay-to-win and move to an ad supported model, these games are still engineered to maximally waste your time.

In fact, even games that are not designed to maximize your time spent in the game can be bad. The reward hits you get from games make you less likely to seek out other types of reward in your life. And even when you're not playing the game, your brain will be running a background task strategising how to maximize your results in the game.

Re: It costs $110k to fully gear up in Diablo Immortal

#449
post #321

Earlier quoted context omitted.

My take on cryptocurrency has become: it’s also all gambling, and for that reason I no longer think there is any chance of it going to zero. Absent regulation there is a simply massive market for gambling. It’s shameless exploitation but people will do it (on both ends). Most of this stuff is actually worse than casinos. Casinos have a social component, employ people, and are often at least a little regulated so that…

>My take on cryptocurrency has become: it’s also all gambling I have the same feeling towards the stock market. Sure, it can be well researched information on the stock in question, but it's all a bet your interpretation of that stock is right.

The difference is that the expectation value is positive.

Re: It costs $110k to fully gear up in Diablo Immortal

#450
post #343

Earlier quoted context omitted.

This is, honestly, why I'm focusing my children on Nintendo products. They do sometimes charge for skins, but by and large they don't succumb to the same "pay me to play" traps as other platforms.

Nintendo also went full cassino with their mobile games. Pokémon Go, Mario Kart Tour... Huge cash grabs.

Nintendo’s mobile games aren’t developed in-house[1]. Not that it excuses it[2], but it does create a clear line for your parent commenter: as long as the focus is on playing Nintendo games on Nintendo platforms, the plan makes sense[3].

[1]: Niantic for Pokémon Go, DeNA for Mario Kart Tour.

[2]: Nintendo is bound to have the final say.

[3]: For now?

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