I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.
Time to start regulating these games in the same way we regulate gambling. They shouldn't be sold to children. They're not Kinda eggs nor LOL Surprise and should never be brushed off as surprise mechanics. They're glorified slot machines, through and through.
It costs $110k to fully gear up in Diablo Immortal
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Re: It costs $110k to fully gear up in Diablo Immortal
#52Earlier quoted context omitted.
Predatory? Casinos shouldn't be regulated too. If nobody is forcing anyone to attend into something (like going to a casino or playing a pay-to-win game) nobody should have the right to change or regulate the inner dynamics. As long as the game doesn't clearly lie (e.g. telling a lootbox does something that it doesn't) everybody knows what a lootbox is. Playing the game is a voluntary action taken by an individual, j…
> Casinos shouldn't be regulated too. If nobody is forcing anyone to attend into something (like going to a casino or playing a pay-to-win game) nobody should have the right to change or regulate the inner dynamics. In theory, humans are rational, and in theory, spherical cows are an excellent basis for economics. Human brains have bugs, and these industries exploit them. It's predatory, and utterly reprehensible.
Human brains also have a bug around sugar consumption. I've yet to see selling people sugar or sugar-containing foods/beverages being regulated.
Human brains also have a bug making many of them social media addicts.
Human brains have so many bugs. At the end of the day regulating these businesses will hurt more people who voluntarily want to be involved than saving potential addicts.
The real solution is never preventing people from doing things (of course as long as they affect only the person and not the others' rights), instead, it's educating.
If those governments placed their efforts into educating the people about addiction mechanics of those games/casinos etc. instead of blocking/regulating altogether, it would be much more beneficial than blocking people from their own decisions.
Re: It costs $110k to fully gear up in Diablo Immortal
#53I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.
Everyone has an addiction to something. You are lucky if its to something thats cheap and legal.
Re: It costs $110k to fully gear up in Diablo Immortal
#54As a different example - I'm sure it would cost tens of thousands of dollars to max out your characters and gear in Genshin Impact, but I've played very enjoyable 100h+ and it's perfectly fine even if you don't have the max ascended characters and gear, I have a feeling those are there basically for the wales to spend money on but aren't necessary for gameplay in any way(well maybe for some crazy hardcore end game content, but as always, that seems to be something 0.0001% of the playerbase enjoys).
My point is - the game can still be enjoyable and worth playing even if you can't get the endgame gear. Is that the case here? I don't know.
Re: It costs $110k to fully gear up in Diablo Immortal
#55Earlier quoted context omitted.
Because the monetization mechanics in this games rely on predatory practices employed by casinos which we already regulate?
Predatory? Casinos shouldn't be regulated too. If nobody is forcing anyone to attend into something (like going to a casino or playing a pay-to-win game) nobody should have the right to change or regulate the inner dynamics. As long as the game doesn't clearly lie (e.g. telling a lootbox does something that it doesn't) everybody knows what a lootbox is. Playing the game is a voluntary action taken by an individual, j…
[0] See it as "individualism" here on the first map: https://geerthofstede.com/culture-geert-hofstede-gert-jan-ho...
[1] https://en.wikipedia.org/wiki/Problem_gambling#Signs_and_sym...
Re: It costs $110k to fully gear up in Diablo Immortal
#56Earlier quoted context omitted.
Because the monetization mechanics in this games rely on predatory practices employed by casinos which we already regulate?
Predatory? Casinos shouldn't be regulated too. If nobody is forcing anyone to attend into something (like going to a casino or playing a pay-to-win game) nobody should have the right to change or regulate the inner dynamics. As long as the game doesn't clearly lie (e.g. telling a lootbox does something that it doesn't) everybody knows what a lootbox is. Playing the game is a voluntary action taken by an individual, j…
The same argument can be made for other regulated activities like drinking alcohol or smoking (whether you agree or not, that's how it is in a lot of places today). Those are voluntary activities too.
> whereas it doesn't have negative effects to society
Addiction _does_ have negative effects on society, which is why these rules get introduced. It looks like this ban [1] is enforcement of gambling laws, because the loot is transferrable it's deemed to have value. I'm curious in this case to know how much of an impact banning these particular games actually has though.
[1] https://www.thegamer.com/netherlands-loot-box-ban/
edit; haha, lots of people spotted this same argument.
Re: It costs $110k to fully gear up in Diablo Immortal
#57I knew someone who worked for EA as a UX researcher. He said that games like these are primarily targeting whales who will drop $10k on a game. They are the real money earners. The really sad part was the he said the most whales aren't super rich, they're just people with an addiction.
> they're just people with an addiction. Everyone has an addiction to something. You are lucky if its to something thats cheap and legal.
Re: It costs $110k to fully gear up in Diablo Immortal
#58Lootbox games: I don't understand why these kind of games are not getting banned or heavily restricted. There is absolutely not a single positive thing about these games. Moral doesn't matter.
Not to defend lootbox game. But some positive thing: it makes some people's life less boring. Lootbox doesn't make games interesting. But lootbox generates money to hire good designer, programmer to create interesting games, at least for some players.
Re: It costs $110k to fully gear up in Diablo Immortal
#59Earlier quoted context omitted.
Predatory? Casinos shouldn't be regulated too. If nobody is forcing anyone to attend into something (like going to a casino or playing a pay-to-win game) nobody should have the right to change or regulate the inner dynamics. As long as the game doesn't clearly lie (e.g. telling a lootbox does something that it doesn't) everybody knows what a lootbox is. Playing the game is a voluntary action taken by an individual, j…
The last person who made this kind of argument to me was a gambling addict who had gotten into day trading.
Just because they shared a similar view on this doesn't mean that I'm also an addict too.
While you didn't explicitly tell such a thing, directly replying with this example implies that.
Re: It costs $110k to fully gear up in Diablo Immortal
#60I don't understand why they pollute their brand like that.