Earlier quoted context omitted.
This would pretty much kill the current industry (*as we know it). F2P/mobile games are monetized through Wales, but they're only willing to spend if there's enough incentive (e.g. prestige). That's not given if there's no F2P player base, because the base game would be too expensive. IMHO the best way to go about is to vote with your wallet. There are plenty of worthwhile games where you don't have to be a whale to…
It was thought that people would use less restaurants and bars if smoking was forbidden. It's more likely that when incentives change, the whole customer base changes. The current system of preying whales to pay for games has negative externalities for gamer's who don't have addiction. Playing is cheaper, but people play less games because addictive spending mechanics is affecting where the game development money goe…
It costs $110k to fully gear up in Diablo Immortal
381–390 of 769 posts
Re: It costs $110k to fully gear up in Diablo Immortal
#382It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…
> The stance of NL and belgium of just banning all games that have gambling elements, is truly the only path forward. It means that you, the user, don't get to play the games you want to play or it will have no effect. Publishers will figure out ways around it and you're never going to stamp it out as long as there is demand for it. I don't like Diablo Immortal's monetization, so I don't play it. I suggest everyone e…
Re: It costs $110k to fully gear up in Diablo Immortal
#383If that amount of gear were resellable in a marketplace then some of the moral arguments are empty. And I bet it wouldn’t be an astronomical amount because there is a random loot box/gambling/prize factor in acquiring gear in that game.
It doesn’t matter the technology behind a marketplace, SQL+CRUD and CC payments or blockchain+NFT, it’s tracking a receipt of purchase on digital items. Some would argue that blockchain is a stupid choice of technology but I would counter that the tech world has taken tech and bent it into a different purpose than intended with much success. For example, a documentation technology and protocol (HTML and HTTP) was intended for scientists to link documents to each other. We’ve taken that and bent it into complete client/server applications.
Re: It costs $110k to fully gear up in Diablo Immortal
#384And this trade is arguably worse overall for society than P2W using money. In that, you are producing something of value for society to get that money; in grind-to-win, you are producing nothing of value for society (and the game company gets no compensation as a result.)
The cost of a grindy game can be shockingly high, if you bother to compute the value of the time you are spending on it. That you find the grind tolerable doesn't reduce this cost.
Re: It costs $110k to fully gear up in Diablo Immortal
#385Earlier quoted context omitted.
Time to start regulating these games in the same way we regulate gambling. They shouldn't be sold to children. They're not Kinda eggs nor LOL Surprise and should never be brushed off as surprise mechanics. They're glorified slot machines, through and through.
That’s not a problem since children don’t have access to credit cards or any other means to pay for in-game items.
Re: It costs $110k to fully gear up in Diablo Immortal
#386- DLCs are not microtransactions but they must add either new features or narratives.
Re: It costs $110k to fully gear up in Diablo Immortal
#387Fans have dubbed it "Diablo Immoral" and say that it goes far beyond what other mobile titles infamous for their monetization have done.
Lost Ark was really the "we don't give a shit anymore" moment. Blizzard is just following up behind them with a bigger bag.
Re: It costs $110k to fully gear up in Diablo Immortal
#388Earlier quoted context omitted.
Apple/Google revenue will see a big decline if those games are regulated. Most if not all the top grossing games on mobile follow the same spending pattern, and a big chunk of app stores' revenue come from those games.
Oh no! Anyway...
https://www.opensecrets.org/orgs/alphabet-inc/summary?id=D00...
https://www.opensecrets.org/orgs/apple-inc/summary?id=D00002...
Re: It costs $110k to fully gear up in Diablo Immortal
#389Regulation proposal: Set maximum spending limit/time tied to the purchase price. The limit is tied to account and player character. example: 1. free-to-play: $100/year. 2. other: 10×purchase price/year. For a $50 game the maximum spending is $500 per year. This would not set hard limit. It would only mandate up-front investment related to the amount of in-game spending. A Whale who spends $10k a year would have to pa…
This just woundn't work unfortuantly. It's a known fact that the large majorirty of the player base will not spend any money. This has the knock-on effect that the whales have to be squeezed in order for the game to turn a profit. People underestmate the UA costs on these games. It can cost >$10 to get a single player into the game through advertising. So right off the bat you need to make $10 back per player to make…
Re: It costs $110k to fully gear up in Diablo Immortal
#390As someone used to work for Chinese mobile game companies. $110k sounds average for a pay-to-win game. But the game is new. Designers would create other slots to make money.
>average for a pay-to-win game What games are above this average?