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It costs $110k to fully gear up in Diablo Immortal

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Re: It costs $110k to fully gear up in Diablo Immortal

#301
post #75

Earlier quoted context omitted.

so the question becomes whether people should be allowed to spend money any way they see fit, even if that spending isn't great for themselves. Like someone who's very invested in their hobby, they could be dropping tens of thousands of dollars into it (depending on the hobby of course). Why are those not considered the same as wasting money on mobile games?

> so the question becomes whether people should be allowed to spend money any way they see fit, even if that spending isn't great for themselves. This is an incredibly simplistic view of the problem, on multiple dimensions. On one dimension, a question of to what length should we give companies the right to harm people. Because if something is knowingly designed to take advantage of the study of psychology to hurt pe…

I agree with you, but it’s interesting that everything you say applies to the sugar industry, and that industry has harmed far more people (and our healthcare system).

Re: It costs $110k to fully gear up in Diablo Immortal

#302

Earlier quoted context omitted.

That's the thing though, vulnerable people in society don't have access to $110k.

We’re talking about addiction. Last I checked addiction doesn’t discriminate based on socioeconomic status.

Okay, would there have been an outrage if it "only" cost $1000 to full gear-up in the game?

Re: It costs $110k to fully gear up in Diablo Immortal

#303
post #212

It's like, gaming used to have some gambling flavor elements to it, but since ~2020 they gave up moderating it and everyone decided to go all-in on gamba. CSGO skin cases were meme-ably game-able, and I'm sure some people lost their livelihood, but it certainly wasn't conditioning EVERY CHILD that played to casually walk that line deeper and deeper... What we have now is sickening. The stance of NL and belgium of jus…

Gambling in the gaming world is even more prominent on Twitch and it's not even pretending to be gaming related anymore.

An incognito screenshot of Twitch I captured just now https://i.imgur.com/fgXDAHB.png - The biggest streamer on the platform is currently streaming real money (crypto) online Slots gambling to 100k+ viewers, and a second streamer in the top 5 category is also streaming Slots.

Supposedly these streamers make millions per month from these gaming sponsorships to pretend to lose their own money in order to convince their already primed audience to become addicts to these same sites.

Children brought up on gaming have been conditioned into becoming the perfect audience for unregulated crypto gambling companies to advertise to and ruin their lives

Re: It costs $110k to fully gear up in Diablo Immortal

#304
post #134
post #100

Earlier quoted context omitted.

Never thought of that, good point. I guess in the end if we wanted to find the boundary for harmful/tolerable addiction, we might not be able to find it, it’s a continuous spectrum. I guess in the end intent would need to decide the ethics—is the product designed to leverage addiction or is it designed to enable people to have fun, which might lead to addiction?

I think there is a very blurry line between non-chemical addiction and just liking something very much. Say a person spends thousands on audiophile equipment where the layman couldn’t hear the difference, and often even a double blind of audiophiles can’t, is that spending an addiction? Or do they just enjoy chasing that dragon?

Isn't addiction diagnosis usually about "does this negatively impact your life and relationships"? Basically on the level of "would you get into risky debt or skip on necessities for yourself or family by buying more equipment? "

Re: It costs $110k to fully gear up in Diablo Immortal

#307
post #153

Earlier quoted context omitted.

Children have parents who know what their children are doing online. In any case, children don’t have access to credit cards or any other means to pay for in-game items.

Every single statement in this post is a lie, its a bit of an achievement 1 - some children have no parents 2 - we have data to prove that parents don't know what their children do online, and never did. This is a complete fabrication 3 - children do have access to creditcards, both legally from the age of 14 or 16 depending on jurisdiction, and illegally 4 - there are many non-credit-card ways of paying for ingame i…

Yes of course I am.

Re: It costs $110k to fully gear up in Diablo Immortal

#308
post #220

Earlier quoted context omitted.

Wait, what's the random element in golf? I play weekly and the only random element I can think of are maybe cars and animals distracting me? Golf is a game of 3D localization and mapping, wind analysis, projectile estimation, and fine-tune physique control... If you are treating those elements as "random" you are missing large aspects of the game.

It is about hitting a very small/light ball very far. It is about interaction with natural elements in real time (wind/grass etc). It may be physics but it is physics in the real non-vacuum world. Even a perfect robot could not place a golfball in the same spot repeatedly. That is the unescapable random element.

i havent seen a robot capable of reading wind patterns from tree movement as well as humans.. again you are minimizing the deterministic factors where humans have a compelling advantage by over-essentializing perception beyond your personal capability as "random"

Re: It costs $110k to fully gear up in Diablo Immortal

#309
I feel sorry for today’s gamers.

When I was a gamer during the Quaje2 era, my “addiction” was in trying to be the best.

Immediately after school, I would practice various maps to understand their jumping kinetics and would spend time studying and understanding all the weapon shots/kill zones to the pixel level.

No money was spent on the ‘addiction for excellence’.

These days, I actually miss this type of addiction, the one where you want to excel at a skill-based game. (Mostly a matter of not having time)

Re: It costs $110k to fully gear up in Diablo Immortal

#310
post #297

Earlier quoted context omitted.

This is, honestly, why I'm focusing my children on Nintendo products. They do sometimes charge for skins, but by and large they don't succumb to the same "pay me to play" traps as other platforms.

I have a Switch (got it when I had a surgery to ease the long recovery). The Nintendo IP is almost completely bullshit free. The success of Switch is nice too. FromSoftware is another bastion of hope. The popularity of Elden Ring is no coincidence.

Why did you feel the need to justify your Switch purchase? Do people judge others over that sort of thing?
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