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Pixel Art: Common Mistakes (2020)

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Re: Pixel Art: Common Mistakes (2020)

#4
Bad pixel art is a pet peeve of mine. This is really advanced advice compared the problem most games have:

- pixels of different sizes

- rotating (!) pixels

- scaling pixels

- smooth gradients with millions of colours

- dynamic lighting overlayed on top

... I could go on :(

Re: Pixel Art: Common Mistakes (2020)

#6
post #4

Bad pixel art is a pet peeve of mine. This is really advanced advice compared the problem most games have: - pixels of different sizes - rotating (!) pixels - scaling pixels - smooth gradients with millions of colours - dynamic lighting overlayed on top ... I could go on :(

A lot of these are stylistic choices (or could be at least) rather than mistakes.

Re: Pixel Art: Common Mistakes (2020)

#8
post #6
post #4

Bad pixel art is a pet peeve of mine. This is really advanced advice compared the problem most games have: - pixels of different sizes - rotating (!) pixels - scaling pixels - smooth gradients with millions of colours - dynamic lighting overlayed on top ... I could go on :(

A lot of these are stylistic choices (or could be at least) rather than mistakes.

And / or saving time and money because the artists need to draw less pixels by hand.

Re: Pixel Art: Common Mistakes (2020)

#10
post #4

Bad pixel art is a pet peeve of mine. This is really advanced advice compared the problem most games have: - pixels of different sizes - rotating (!) pixels - scaling pixels - smooth gradients with millions of colours - dynamic lighting overlayed on top ... I could go on :(

Why are any of these things "bad"? Back in the day pixel art was constrained by technical limitations, but now you can use the same style but with less technical constraints, and include these sort of things. It's not "true" pixel art from 1990, but that doesn't make it "bad".
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