Pixel Art: Common Mistakes (2020)
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Pixel Art: Common Mistakes (2020)
1–10 of 90 posts
Re: Pixel Art: Common Mistakes (2020)
#2But I think the definition of pixel art is too constrained, e.g. there are great pixel art styles with a larger palette and thin limbs.
Re: Pixel Art: Common Mistakes (2020)
#3Re: Pixel Art: Common Mistakes (2020)
#4- pixels of different sizes
- rotating (!) pixels
- scaling pixels
- smooth gradients with millions of colours
- dynamic lighting overlayed on top
... I could go on :(
Re: Pixel Art: Common Mistakes (2020)
#5Re: Pixel Art: Common Mistakes (2020)
#6Bad pixel art is a pet peeve of mine. This is really advanced advice compared the problem most games have: - pixels of different sizes - rotating (!) pixels - scaling pixels - smooth gradients with millions of colours - dynamic lighting overlayed on top ... I could go on :(
Re: Pixel Art: Common Mistakes (2020)
#7Re: Pixel Art: Common Mistakes (2020)
#8Bad pixel art is a pet peeve of mine. This is really advanced advice compared the problem most games have: - pixels of different sizes - rotating (!) pixels - scaling pixels - smooth gradients with millions of colours - dynamic lighting overlayed on top ... I could go on :(
A lot of these are stylistic choices (or could be at least) rather than mistakes.
Re: Pixel Art: Common Mistakes (2020)
#9I like the second version. The final version looks like some kind of monkey/Sun-Wukong.
Re: Pixel Art: Common Mistakes (2020)
#10Bad pixel art is a pet peeve of mine. This is really advanced advice compared the problem most games have: - pixels of different sizes - rotating (!) pixels - scaling pixels - smooth gradients with millions of colours - dynamic lighting overlayed on top ... I could go on :(