Easily the best: Dungeon Crawl https://crawl.develz.org/ OpenRA https://www.openra.net/ Battle for Wesnoth http://www.wesnoth.org/ FreeCiv http://freeciv.org/ Endless Sky https://endless-sky.github.io/
I've been playing DCSS on and off for about 12 years now I highly recommend it to anyone even knowing the learning curve is wildly steep and most people probably won't be able to win without putting in a lot of effort.
Ask HN: Favourite open source game?
261–270 of 381 posts
Re: Ask HN: Favourite open source game?
#262Haven't seen these two so thought I'd add them to the list. Minetest is a block building game engine (like minecraft) built around the idea mods add all content. There are a bunch of games built for it, and last I checked a active modding community. https://www.minetest.net/ The other is AlephOne, a engine to play all the Marathon games (story FPS, pre-halo bungie made games) along with a bunch more community created…
Re: Ask HN: Favourite open source game?
#263Warzone 2100. Open source, I believe their goal was the ultimate real time strategy, and I believe they landed pretty close to that. You can design your own units, each with strengths and weaknesses that reward different strategies. The campaign was fun, rewarding, and had a fair bit of variety. There's even a few AI projects to make smarter teams of tanks (which allows MUCH more complexity than controlling an AI). I…
Just to point out Warzone 2100 was a commercial game by “ Pumpkin Studios”, that had all the features you mentioned, and it was later open-sourved.
BTW, it's easy to forget to include the cut scenes when building from source, which IMO do add to the game.
Re: Ask HN: Favourite open source game?
#264Re: Ask HN: Favourite open source game?
#265Warzone 2100. Open source, I believe their goal was the ultimate real time strategy, and I believe they landed pretty close to that. You can design your own units, each with strengths and weaknesses that reward different strategies. The campaign was fun, rewarding, and had a fair bit of variety. There's even a few AI projects to make smarter teams of tanks (which allows MUCH more complexity than controlling an AI). I…
Time controls are not that unique - you can have it even in Dawn of War 1 ! And even less unique in low budget / open source RTSes ? Special mention to Achron with literal time travel as a game mechanic !
One annoying thing (even if it's an intentional part of the game), when a unit dies, it doesn't tell you which unit. Most importantly if you are trying to level up your units, it doesn't tell you if it was a unit that gains experience (like all fighting units), or doesn't like a truck or repair unit.
Took me 5 minutes to track down the line of code and add a print statement.
Re: Ask HN: Favourite open source game?
#266Re: Ask HN: Favourite open source game?
#267Re: Ask HN: Favourite open source game?
#268Not a game, but hosting. here i got ports/patches for open core/open source games, especially for Loki games like 1.5 decades ago: http://icculus.org/ Amongst them one my favorites: Alien vs. Predator (Sierra Game Studio). Proprietary game content though, unsure about the code licence. Edit: typos fixed
Re: Ask HN: Favourite open source game?
#269Re: Ask HN: Favourite open source game?
#270I put a lot of hours in Tales of Maj'Eyal/ToME4[1]. Solid graphical roguelike and very active/responsive dev in DarkGod [1]: https://te4.org/