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Ask HN: Favourite open source game?

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Re: Ask HN: Favourite open source game?

#261
post #17

Easily the best: Dungeon Crawl https://crawl.develz.org/ OpenRA https://www.openra.net/ Battle for Wesnoth http://www.wesnoth.org/ FreeCiv http://freeciv.org/ Endless Sky https://endless-sky.github.io/

I've been playing DCSS on and off for about 12 years now I highly recommend it to anyone even knowing the learning curve is wildly steep and most people probably won't be able to win without putting in a lot of effort.

I played DCSS for a while, but they kept turning it into a different game. I think the real problem with that game is that only the heaviest players take an interest in developing it, and those players eventually get bored with the game as it is.

Re: Ask HN: Favourite open source game?

#262

Haven't seen these two so thought I'd add them to the list. Minetest is a block building game engine (like minecraft) built around the idea mods add all content. There are a bunch of games built for it, and last I checked a active modding community. https://www.minetest.net/ The other is AlephOne, a engine to play all the Marathon games (story FPS, pre-halo bungie made games) along with a bunch more community created…

Minetest is awesome. It is a lot of fun to play with kids on LAN. We played countless hours on the base game only and then there are tons of mods.

Re: Ask HN: Favourite open source game?

#263
post #135
post #116

Warzone 2100. Open source, I believe their goal was the ultimate real time strategy, and I believe they landed pretty close to that. You can design your own units, each with strengths and weaknesses that reward different strategies. The campaign was fun, rewarding, and had a fair bit of variety. There's even a few AI projects to make smarter teams of tanks (which allows MUCH more complexity than controlling an AI). I…

Just to point out Warzone 2100 was a commercial game by “ Pumpkin Studios”, that had all the features you mentioned, and it was later open-sourved.

Indeed, I never played the original, but I believe a fair bit has been done since then.

BTW, it's easy to forget to include the cut scenes when building from source, which IMO do add to the game.

Re: Ask HN: Favourite open source game?

#265
post #116

Warzone 2100. Open source, I believe their goal was the ultimate real time strategy, and I believe they landed pretty close to that. You can design your own units, each with strengths and weaknesses that reward different strategies. The campaign was fun, rewarding, and had a fair bit of variety. There's even a few AI projects to make smarter teams of tanks (which allows MUCH more complexity than controlling an AI). I…

Time controls are not that unique - you can have it even in Dawn of War 1 ! And even less unique in low budget / open source RTSes ? Special mention to Achron with literal time travel as a game mechanic !

Heh, I believe I played Achron (chess like) on a C64, don't recall the time travel aspect. I never played Dawn of War 1. In any case I enjoy being able to control time from 1.5x faster than normal, all the way down to literally zero (paused) if you want.

One annoying thing (even if it's an intentional part of the game), when a unit dies, it doesn't tell you which unit. Most importantly if you are trying to level up your units, it doesn't tell you if it was a unit that gains experience (like all fighting units), or doesn't like a truck or repair unit.

Took me 5 minutes to track down the line of code and add a print statement.

Re: Ask HN: Favourite open source game?

#267
post #184

Earlier quoted context omitted.

Doom is not an open content game. Neither is Quake.

Both have open source imitations; I think.

You need the wads (where's all the data). If you have doom on steam, you can compile something like GZDoom, and copy the wads from steam over

Re: Ask HN: Favourite open source game?

#268
post #207

Not a game, but hosting. here i got ports/patches for open core/open source games, especially for Loki games like 1.5 decades ago: http://icculus.org/ Amongst them one my favorites: Alien vs. Predator (Sierra Game Studio). Proprietary game content though, unsure about the code licence. Edit: typos fixed

Speaking of Icculus, Neverball was great fun.

Re: Ask HN: Favourite open source game?

#270

I put a lot of hours in Tales of Maj'Eyal/ToME4[1]. Solid graphical roguelike and very active/responsive dev in DarkGod [1]: https://te4.org/

I remember when it was Tales of Middle-Earth! Darkgod must have been working on it for a generation now. Really a labour of love.
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