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4coder editor is now fully open source

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Re: 4coder editor is now fully open source

#71
post #52
post #16

I wonder how do people come to a decision that it's a good idea to start their own text editor when vim and emacs exist. For this one my guess is the author is a c/c++ developer and wanted to have their editor cusomizable in their desired language. Would that be enough? It's also not a common thing for projects like that not to start as FOSS.

Both are dead in the water architecturally if you want to use a text editor that can render fonts and other graphics at 60 fps on a normal desktop.

You don't need to render anything at 60fps. Emacs is not a game, it only renders when needed and that it does pretty fast.

Re: 4coder editor is now fully open source

#73
post #9

While I'm not a user of this editor, this seems like great news. 4coder receives significant attention via the Casey Muratori's video streams like Handmade Hero, and opening it up is sure to produce some positive growth for the development/community side of the project. The combination of popular development livestreams and FOSS tooling utilized in those livestreams seems like it could be an important part of making…

> opening it up is sure to produce some positive growth for the development/community side of the project This is not a "opening up" of anything but the source code, with a permissive license. You're free to fork and change anything you want, but it won't be upstreamed ever as the author did the open sourcing because they are stopping maintenance of the project. So this is more of a "closing down" with the gift of le…

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Re: 4coder editor is now fully open source

#75

I would just prefer an open source alternative to vscode (that wasn't vscodium) vscode to me is simply to bloated. They should have landed like a year and half ago.

An open source text editor that isn’t as “bloated” as VSCode? Sounds like … all of them, really, try Emacs or vim or nano or vi and maybe you’ll find something you like. But if what you want is “VSCode with all the features I use and none of the ones I don’t,” you’ll probably have to make it yourself (or at least be more specific).

Re: 4coder editor is now fully open source

#76
post #67

Earlier quoted context omitted.

I wish the stock README.md template for every project started with: "What the hell is ________?"

I find it bit of a peculiarity of HN that GH links, no matter how non-descriptive, are so often preferred over projects main home pages.

Most probably because the GitHub content will outlive the project homepage, especially when you consider that 4coder is no longer maintained, and thus the source is being made available. Seems logical to me.

Re: 4coder editor is now fully open source

#77

I would just prefer an open source alternative to vscode (that wasn't vscodium) vscode to me is simply to bloated. They should have landed like a year and half ago.

Have you looked into lite (https://github.com/rxi/lite)? It's quite minimal, but easily extensible and is very lightweight.

Re: 4coder editor is now fully open source

#78
post #45

I get that the whole handmade shtick is to avoid existing libraries to allow for better software, but when you see things like [0], you realise what cmake is for... [0] https://github.com/Dion-Systems/4coder/tree/master/bin

Those scripts are incredibly simple, and super easy to write and maintain. It's a breath of fresh air compared to other build systems. But I won't defend the cpp, and neither does the author really.

Re: 4coder editor is now fully open source

#79
post #67

Earlier quoted context omitted.

I wish the stock README.md template for every project started with: "What the hell is ________?"

I find it bit of a peculiarity of HN that GH links, no matter how non-descriptive, are so often preferred over projects main home pages.

with smaller projects it's pretty common that HN hugs the site to death
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