4coder editor is now fully open source
github.com
4coder editor is now fully open source
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Re: 4coder editor is now fully open source
#2Re: 4coder editor is now fully open source
#3Side note: it's funny how formerly closed-source projects always open up to have tons of spaghetti code and bad design planning.
Re: 4coder editor is now fully open source
#4Re: 4coder editor is now fully open source
#5I remember an Aussie game developer on YouTube uses this editor. I hadn't heard of it before, but it seemed interesting. I eventually settled on learning Emacs instead, because 4coder was closed-source at the time. No regrets. Now I'm probably with Emacs for life. Too unique. Too powerful. Too customizable. Side note: it's funny how formerly closed-source projects always open up to have tons of spaghetti code and bad…
Re: 4coder editor is now fully open source
#6For anyone else (like me) who doesn't know what this is, it seems like the website is http://4coder.net
Re: 4coder editor is now fully open source
#7I remember an Aussie game developer on YouTube uses this editor. I hadn't heard of it before, but it seemed interesting. I eventually settled on learning Emacs instead, because 4coder was closed-source at the time. No regrets. Now I'm probably with Emacs for life. Too unique. Too powerful. Too customizable. Side note: it's funny how formerly closed-source projects always open up to have tons of spaghetti code and bad…
I was curious after you said this, so I took a look at the 4coder source. It looks like very straightforward code. The files are clearly marked so you know exactly what they do, the APIs look simple and reasonable, and they have clearly marked folders containing all platform specific code. I'm not sure why you put this side note here, but it doesn't seem to hold water in this case. The code is definitely not spaghetti, and it looks like it was designed with quite a bit of forethought.
Edit: I would just like to add that I saw the author left several comments about the state of the code in the Readme that imply the code is very unstable. I think developers tend to be very critical of their own code, but when I took a cursory glance at the code from an outside perspective it seems much easier to follow then many other projects I've tried to take a look at. For example, for a quasi-open source project, ffmpeg is extraordinarily complex and hard to follow. So I definitely don't think OSS = super well designed code haha
Re: 4coder editor is now fully open source
#8I remember an Aussie game developer on YouTube uses this editor. I hadn't heard of it before, but it seemed interesting. I eventually settled on learning Emacs instead, because 4coder was closed-source at the time. No regrets. Now I'm probably with Emacs for life. Too unique. Too powerful. Too customizable. Side note: it's funny how formerly closed-source projects always open up to have tons of spaghetti code and bad…
> I DO NOT recommend learning from this codebase, especially not with an uncritical eye. It may be a useful reference for certain algorithms and architectural ideas, and it certainly contains some cautionary tails. But if you are a beginner, I encourage you to aim for more than emulating the style and structure of this codebase.
Re: 4coder editor is now fully open source
#94coder receives significant attention via the Casey Muratori's video streams like Handmade Hero, and opening it up is sure to produce some positive growth for the development/community side of the project.
The combination of popular development livestreams and FOSS tooling utilized in those livestreams seems like it could be an important part of making FOSS development more sustainable without involving big corporate sponsors.
Re: 4coder editor is now fully open source
#10For anyone else (like me) who doesn't know what this is, it seems like the website is http://4coder.net
I love (not) these posts that assume we know what it is.
Some things are aimed at a group of people, and written with that in mind. Someone closing a project/stopping maintenance of something, usually write directly to the group of users of the software.
To expect everything to contain information about everything someone could not know, means everything would have to be extremely verbose. We have search engines, typing "4coder" and finding the website took me around 2 seconds, I'm sure you'd be able to do it just as fast.