4coder editor is now fully open source
41–50 of 108 posts
Re: 4coder editor is now fully open source
#42I wonder how do people come to a decision that it's a good idea to start their own text editor when vim and emacs exist. For this one my guess is the author is a c/c++ developer and wanted to have their editor cusomizable in their desired language. Would that be enough? It's also not a common thing for projects like that not to start as FOSS.
Though good and powerful editors, there are reasons why emacs and vim have a very small user share. (Everyone I know prefer VSCode when not using an IDE.) Even JEdit and Sublime each have a dedicated but a comparatively small userbase.
I'd guess amongst HN users the share of emacs and vim users might be higher than for developers in general.
Re: 4coder editor is now fully open source
#43Earlier quoted context omitted.
I understand your perspective, but I disagree in this particular case. "Show HN" is obviously aimed at our consumption.
This is not a "Show HN." https://news.ycombinator.com/showhn.html
Still, the argument is the same - a person is posting an article on a news site for the sole purpose of other people seeing (consuming) it.
I consider it basic decency to create a good presentation when you're showing something in people's news feed.
Re: 4coder editor is now fully open source
#44I wonder how do people come to a decision that it's a good idea to start their own text editor when vim and emacs exist. For this one my guess is the author is a c/c++ developer and wanted to have their editor cusomizable in their desired language. Would that be enough? It's also not a common thing for projects like that not to start as FOSS.
Vim/Emacs have a huge community and ecosystem, but they aren't exactly perfect. I don't see anything weird about people writing their own editor.
I'd personally love to have a Python-programmable editor a la Emacs, and if I ever write a text editor, it's gonna be like that.
Re: 4coder editor is now fully open source
#45Re: 4coder editor is now fully open source
#46I wonder how do people come to a decision that it's a good idea to start their own text editor when vim and emacs exist. For this one my guess is the author is a c/c++ developer and wanted to have their editor cusomizable in their desired language. Would that be enough? It's also not a common thing for projects like that not to start as FOSS.
+ You don't need to learn a bespoke language to customize 4coder (vim_script in vim's case)
Re: 4coder editor is now fully open source
#47How well does 4coder support users who like using the mouse?
You can use On Screen Keyboard with the mouse.
Are there then commands that operate on the highlighted extent?
If you double-click a word, it that word highlighted?
Re: 4coder editor is now fully open source
#48Earlier quoted context omitted.
This is not a "Show HN." https://news.ycombinator.com/showhn.html
Hm. It was either removed, or I haven't seen the title properly. Still, the argument is the same - a person is posting an article on a news site for the sole purpose of other people seeing (consuming) it. I consider it basic decency to create a good presentation when you're showing something in people's news feed.
>I consider it basic decency to create a good presentation when you're showing something in people's news feed.
The individual posting the article may not be the owner of the code base thus making it impossible for the poster to alter the presentation.
If the owner of the code base has not posted a link for others' "consumption," they would have conformed to your expectations.
Re: 4coder editor is now fully open source
#49I remember an Aussie game developer on YouTube uses this editor. I hadn't heard of it before, but it seemed interesting. I eventually settled on learning Emacs instead, because 4coder was closed-source at the time. No regrets. Now I'm probably with Emacs for life. Too unique. Too powerful. Too customizable. Side note: it's funny how formerly closed-source projects always open up to have tons of spaghetti code and bad…
> Side note: it's funny how formerly closed-source projects always open up to have tons of spaghetti code and bad design planning. I was curious after you said this, so I took a look at the 4coder source. It looks like very straightforward code. The files are clearly marked so you know exactly what they do, the APIs look simple and reasonable, and they have clearly marked folders containing all platform specific code…
I dunno, I'm looking at their "4coder_base_types.h" header [0] and redefining basic types and builtin keywords for personal preference (yeah I know, static is overloaded) is a serious eyebrow raiser.
[0] https://github.com/Dion-Systems/4coder/blob/62fe17699a99f7d2...
Re: 4coder editor is now fully open source
#50I get that the whole handmade shtick is to avoid existing libraries to allow for better software, but when you see things like [0], you realise what cmake is for... [0] https://github.com/Dion-Systems/4coder/tree/master/bin