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WebGL X-Wing

oos.moxiecode.com

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Re: WebGL X-Wing

#7
Relying on absolute cursor position out to the very edges/corners of the window is a bad idea, it's too easy to go outside and lose control while trying to get to the extreme positions necessary.

Re: WebGL X-Wing

#10
post #7

Relying on absolute cursor position out to the very edges/corners of the window is a bad idea, it's too easy to go outside and lose control while trying to get to the extreme positions necessary.

Totally agree. This felt like a game that's really more suited to be played fullscreen, but is stuck in a browser. If you're going to live in the browser you also have to live within it's constraints, ie, don't make me quick-twitch to the corner.
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