The non-standard and objectively poor positioning of the buttons is fascinating. What was the logic behind this?
It seems to me that designers are much less likely to give their time for free to a software project than programmers. Is that why OSS suffers from problems like this? A junior UI designer would never make these kinds of decisions.
I can understand why designers wouldn’t work for free. What I don’t understand is why an average coder couldn’t do some basic googling and learn the fundamentals. You can get a long way by imitating commercial work and following standard conventions. So is it lack of skill, or some sort of mistaken belief that the conventions established by the experts are wrong?
I’m wondering here if the idea is to imitate a forward/back step from a wizard (albeit with the buttons in the “wrong” vertical position) Not a paradigm appropriate for repeated everyday interactions, mainly because wizards are not designed for efficiency.