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Neubrutalism is taking over the web?

hype4.academy

91–100 of 204 posts

Re: Neubrutalism is taking over the web?

#91
post #22

Earlier quoted context omitted.

> why would I suddenly need a change? Because your designers need a reason to still exist, and redesigning an entire application is what that reason becomes.

Just like fashion... I wonder why we don't all wear the same style as 100 years ago, no? /s

I would unironically wear Taisho-era male fashion everyday if I could. Perhaps when I have my own company....

Re: Neubrutalism is taking over the web?

#92

> People simply get bored with how their apps and websites look after six to seven years. They need a change. Is there any research that supports this claim? If I use an app for 6 years, why would I suddenly need a change? I'm still ocassionally using a 10 y/o version of Photoshop. In fact, I'm very happy that it does not change. I wouldn't want to spend time on re-learning the UI. The same is true for many apps that…

Yeah, I took that to mean designers get bored with apps and websites after six to seven years.

So glad to see low-contrast, energy-consuming drop-shadows go away though. Is translucency gone now too so I can get my battery cycles back?

Re: Neubrutalism is taking over the web?

#93
post #48

> Brutalism is a 1950’s architectural trend that was abandoning all decorations, and creating brutally simple buildings made from concrete. They often weren’t even painted to emphasize their brutal nature. So big, brutal blocks of concrete. The word "brut" came from French "Béton brut" which means "raw concrete" — has nothing with how "brutal" we perceive it to be. There's lots of architecture articles covering this…

Correct, brutalism is concerned with total utilitarianism and a complete lack of artifice (the material is irrelevant, although a lot of brutalist architecture is made from concrete). It contrasts itself with minimalism by taking it to the extreme and creating an almost anti-human aesthetic.

This makes it appropriate for buildings that are looking to evoke anti-human ideals; churches and monasteries (divinity of God over the profanity of man), as well as many governmental buildings of the period (intimidation and hopefully an inhuman/machine-like approach to orderliness and bureaucracy)

Re: Neubrutalism is taking over the web?

#94
post #83

> "People simply get bored with how their apps and websites look after six to seven years. They need a change" Real world objects rarely change design because of the costs involved. When they do, the change needs to justify that cost. For example, I'm not going to change the buttons on my microwave because I'm "bored" with them. The costs of changing software design is far less impractical and expensive, and therefor…

> Real world objects rarely change design because of the costs involved What an astonishing claim. Fashion is too easy, you could maybe wiggle away from clothes not being "objects in the real world" although I assure you the Emperor aside they are exactly that. How about cars?

Curiously enough both industries you use in your example (Auto, Fashion) have permanent designers in their payroll which again touches on GP's points.

I don't have to learn how to use scissors or paperclips everytime, I use somebody else's stationery. There is a fundamental form to daily objects that does not change or otherwise changes in leap steps often by completely depricating the old object.

Re: Neubrutalism is taking over the web?

#95
post #48

> Brutalism is a 1950’s architectural trend that was abandoning all decorations, and creating brutally simple buildings made from concrete. They often weren’t even painted to emphasize their brutal nature. So big, brutal blocks of concrete. The word "brut" came from French "Béton brut" which means "raw concrete" — has nothing with how "brutal" we perceive it to be. There's lots of architecture articles covering this…

Upvote from a Champagne drinker ;)

Pah, neobrutalism is just sparkling concrete.

Re: Neubrutalism is taking over the web?

#96
post #83

> "People simply get bored with how their apps and websites look after six to seven years. They need a change" Real world objects rarely change design because of the costs involved. When they do, the change needs to justify that cost. For example, I'm not going to change the buttons on my microwave because I'm "bored" with them. The costs of changing software design is far less impractical and expensive, and therefor…

> The first is easy, and most of us probably already agree; designers gotta design. They have to justify their salary _somehow_.

Designers are typically just _workers_, if it's their own thing, then sure they might want to use that as a canvas to explore things. But generally they produce things and solve problems and don't create them.

In my experience and opinion, products are redesigned because:

- Users who get bored quickly and have superficial concerns are very loud. They want more stuff and different stuff all the time, and they make sure you know it. They don't care about orthogonal, minimal features that work nicely together, nor about stability.

- Marketing people are very good at selling things, internally and externally. Sometimes this is data driven, but it's generally a very hard and fuzzy thing to interpret. They are very good at hitting the right nerves.

- Decision makers, executives are good at inventing work for others, convincing people to follow and expanding their influence. They need to think in the abstract and are often detached from workers and users so they miss important details.

Re: Neubrutalism is taking over the web?

#97
I would argue that the best designs are the ones that require the fewest alterations over time.

Wikipedia, craigslist, HN, StackOverflow, Indeed, GitHub/GitLab, etc. arguably all fairly consistent while many other e-commerce sites, forums, social networks, job sites and so on have been all over the place and still hideous now.

Yes, they've all had tweaks over the years but none have taken dramatic shifts or bent towards "trending UI paradigms" like "flat" or "brut" which frankly I've always found rather unnecessary on any website that requires you to interact with it.

The sites I listed above are all ones I enjoy using because there's no BS in my way, it's just efficient and quiet.

Well, I don't use craigslist — but if I needed to buy a VHS player, or wanted to find a cash-in-hand gig performing in an adult film, it would be my first port of call.*

Personal portfolio? Sure, design the shit out of it. Random blog or publication? Yeah go for it as long as the content is clear and consumable.

Forum? Shop/e-commerce? CMS/CRUD? Actual web app? Data tools? Anything that actually has to be used? Make it plain and bland, but make it work and work fast.

* Do not do this.

Re: Neubrutalism is taking over the web?

#98
post #3

Please, no. I mean, I'm ok some websites go this way, but overal, I preffer the cleanness of the flat style for most of the services.

I've hated flat.. It lacks the intuitiveness of what can be pressed and what can't. And it looks unsophisticated in my opinion.. I always liked the skeuomorphism unless it was totally overdone liked the iOS notepad app or its game center.

Yes, flat can be bad if not done properly. But the bad on flat is x1000 better than any other style applied mediocrely.

Re: Neubrutalism is taking over the web?

#99
post #3

Please, no. I mean, I'm ok some websites go this way, but overal, I preffer the cleanness of the flat style for most of the services.

Can't there be a middle ground? I have a real hard time with the flat low-contrast design that's everywhere. The low contrast material design makes it incredibly difficult to navigate, you constantly have to guess what is a button and what is not. I think something like Windows 95 is peak interface design. Sounds facetious but think about it: Controls are clearly distinguished from content with not only colors but be…

Windows 95 is so good because Microsoft put significant effort into making it that way. The design process was backed by usability studies featuring users of all skill levels. It was designed to be approachable by new users (new not only to Windows, but to computers in general), without hindering more advanced users.

https://dl.acm.org/doi/fullHtml/10.1145/238386.238611

https://news.ycombinator.com/item?id=12330899

I believe that the limitations of common consumer hardware of the time also helped. Designing around 640x480x4 basically forces designers to focus on function over form. Whereas today, one could get so lost in trying to make an interface beautiful, that they forget it's ultimately a tool.

Re: Neubrutalism is taking over the web?

#100
I appreciate "neobrutalism" is really a very different movement to architectural brutalism, but I'm not sure how the first examples the author provides [1] can really be compared to the original brutalist movement at all. Sure, they use heavy contrast & minimal colour, but to my understanding at least, the most important aspects of brutalism were its focus on exposing the raw materials with which buildings were constructed, its geometry, and its overall minimalism.

To me, examples like [2], [3], [4], [5], [6] would be the closest the modern web can really get to "brutalism", but for some reason I can't imagine design blogs will be fawning over them.

1: https://img2.storyblok.com/860x0/filters:format(webp)/f/1172...

2: https://secretgeek.github.io/html_wysiwyg/html.html

3: https://motherfuckingwebsite.com/

4: http://txti.es/

5: https://news.ycombinator.com/news

6: https://en.wikipedia.org/wiki/Main_Page

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