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Mapr: Native cross platform maps in Rust using WebGPU

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Re: Mapr: Native cross platform maps in Rust using WebGPU

#3
Wow, I'm really excited for this! I'm actually currently rendering a MapLibre-based web map of some drone orthomosaics I've built on my personal site[1], which is using Rust on the backend to dynamically assemble the Javascript code running on the page for each new dataset.

It's not the prettiest, and writing the initial Javascript code is that I'm using as the template for adding data is kind of a pain, so possibly being able to write the entire application in native Rust would be really awesome.

[1] https://cmoran.xyz/geospatial

Re: Mapr: Native cross platform maps in Rust using WebGPU

#4
post #3

Wow, I'm really excited for this! I'm actually currently rendering a MapLibre-based web map of some drone orthomosaics I've built on my personal site[1], which is using Rust on the backend to dynamically assemble the Javascript code running on the page for each new dataset. It's not the prettiest, and writing the initial Javascript code is that I'm using as the template for adding data is kind of a pain, so possibly…

thats cool! sadly I haven't looked into rendering raster tiles for satellite imagery

Vector tiles are just much cooler! :D

Re: Mapr: Native cross platform maps in Rust using WebGPU

#5
post #2

> mapr is a portable and performant vector maps renderer. We aim to support the web, mobile and desktop applications. This is achieved by the novel WebGPU specification. badass, perfect. get that hardware cranking! another very excellent use for wgpu!

wgpu felt right for the project from the first minute. Let's just hope that the WebGPU succeed. But even if it does not, wgpu is still a great HAL

Re: Mapr: Native cross platform maps in Rust using WebGPU

#9
post #2

> mapr is a portable and performant vector maps renderer. We aim to support the web, mobile and desktop applications. This is achieved by the novel WebGPU specification. badass, perfect. get that hardware cranking! another very excellent use for wgpu!

wgpu felt right for the project from the first minute. Let's just hope that the WebGPU succeed. But even if it does not, wgpu is still a great HAL

The step up from OpenGL is astounding and overdue. Vulkan is ok but also too much.

Re: Mapr: Native cross platform maps in Rust using WebGPU

#10
I find it interesting that the Web platform ended up being the catalyst to finally get all the OS and GPU vendors to sit down and write a single interoperable API. The existence of wgpu is a very nice outcome for all graphics programmers, even those who don't work on the Web.
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