Mapr: Native cross platform maps in Rust using WebGPU
1–10 of 37 posts
Re: Mapr: Native cross platform maps in Rust using WebGPU
#2badass, perfect. get that hardware cranking! another very excellent use for wgpu!
Re: Mapr: Native cross platform maps in Rust using WebGPU
#3It's not the prettiest, and writing the initial Javascript code is that I'm using as the template for adding data is kind of a pain, so possibly being able to write the entire application in native Rust would be really awesome.
Re: Mapr: Native cross platform maps in Rust using WebGPU
#4Wow, I'm really excited for this! I'm actually currently rendering a MapLibre-based web map of some drone orthomosaics I've built on my personal site[1], which is using Rust on the backend to dynamically assemble the Javascript code running on the page for each new dataset. It's not the prettiest, and writing the initial Javascript code is that I'm using as the template for adding data is kind of a pain, so possibly…
Vector tiles are just much cooler! :D
Re: Mapr: Native cross platform maps in Rust using WebGPU
#5> mapr is a portable and performant vector maps renderer. We aim to support the web, mobile and desktop applications. This is achieved by the novel WebGPU specification. badass, perfect. get that hardware cranking! another very excellent use for wgpu!
Re: Mapr: Native cross platform maps in Rust using WebGPU
#6Re: Mapr: Native cross platform maps in Rust using WebGPU
#7Re: Mapr: Native cross platform maps in Rust using WebGPU
#8Mapr seems to be really great if you want to use the same framework for each platform you're building for
Re: Mapr: Native cross platform maps in Rust using WebGPU
#9> mapr is a portable and performant vector maps renderer. We aim to support the web, mobile and desktop applications. This is achieved by the novel WebGPU specification. badass, perfect. get that hardware cranking! another very excellent use for wgpu!
wgpu felt right for the project from the first minute. Let's just hope that the WebGPU succeed. But even if it does not, wgpu is still a great HAL