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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

131–140 of 215 posts

Re: Persepolis of ancient Persia rendered in WebGL

#131

This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…

When you visit Persepolis, you can rent a VR headset and see certain parts of the site reconstructed in VR. It's really impressive and drives home the scale of what was built.

Interesting! I went five years ago and didn’t see it there. It’s a great idea though. Did you go more recently or did we just miss it?

The nearby Naqsh-e Rostam (tombs of Darius and Xerxes among other things) was also stunning: https://en.m.wikipedia.org/wiki/Naqsh-e_Rostam

Re: Persepolis of ancient Persia rendered in WebGL

#132

This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…

> I've grown thinking about pre-medieval times as a landscape of ruins. Jimmy Carr joked about that in QI once, how movies and series set in ancient Rome and Greece also tend to do this. [0] https://www.youtube.com/watch?v=58rbknKBJvc

"This video contains content from Fremantle International, who has blocked it in your country on copyright grounds"

Re: Persepolis of ancient Persia rendered in WebGL

#134

Started hitting 5fps around Royal Feasts on my M1 Pro machine and I had to bail out, but otherwise, really spectacular.

weird - its very smooth for me on my non-pro 8GB m1 in safari...

This is why I ignore performance reports from Apple users. Unless it's something I can replicate on 100% of my test devices, it's not worth the time trying to figure out what weird configuration a some small percentage of a small percentage of users has.

Re: Persepolis of ancient Persia rendered in WebGL

#135

Beautiful, but why this design trend of breaking the semantics of scrolling?

They are trying to create an immersive experience with open technology... On the web, for ordinary computers.

I think it's a success. Only tried touchpad scrolling. It's tactile and works.

Re: Persepolis of ancient Persia rendered in WebGL

#136
post #117
post #92

Earlier quoted context omitted.

Well isn’t it better to safeguard things in the British Museum than let them get lost forever?

No, it's not. Classic example of imperialistic people... Leave them there, take care of them there. Stop thinking everything from poor nations is up for grabs.

No post body was provided.

Re: Persepolis of ancient Persia rendered in WebGL

#137

Beautiful, but why this design trend of breaking the semantics of scrolling?

Website is designed for desktop with pretty good UX tbh even if it looks like breaking common patterns. It’s a very small learning curve considering it achieves the immersion it intends to.

I don't know how spinning the scroll wheel until my finger hurts is "immersive", but ok

Re: Persepolis of ancient Persia rendered in WebGL

#138

Beautiful, but why this design trend of breaking the semantics of scrolling?

Out of all places this is exactly the place where that actually works. “Scroll to walk” is better than “push a button to walk” and works on both mobile and desktop.

My kingdom for basic WASD controls and mouselook

Re: Persepolis of ancient Persia rendered in WebGL

#139
post #124
post #42

Earlier quoted context omitted.

I was thinking the same thing, "I thought these civilizations only built ruins".

There won’t be much left of our civilisation. I was told recently that concrete is acidic and attacks the metal netting in reinforced concrete over the long time. None of our structures will still be up 500 years from now.

But we'll still be using XML.

Re: Persepolis of ancient Persia rendered in WebGL

#140

Earlier quoted context omitted.

When you visit Persepolis, you can rent a VR headset and see certain parts of the site reconstructed in VR. It's really impressive and drives home the scale of what was built.

Interesting! I went five years ago and didn’t see it there. It’s a great idea though. Did you go more recently or did we just miss it? The nearby Naqsh-e Rostam (tombs of Darius and Xerxes among other things) was also stunning: https://en.m.wikipedia.org/wiki/Naqsh-e_Rostam

I visited Persepolis (and the tombs) in Spring 2019.
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