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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

101–110 of 215 posts

Re: Persepolis of ancient Persia rendered in WebGL

#101
post #92
post #88

Earlier quoted context omitted.

It's sad how much has been stolen and kept in western museums. Just look at what's in the British Museum in London...

Well isn’t it better to safeguard things in the British Museum than let them get lost forever?

No post body was provided.

Re: Persepolis of ancient Persia rendered in WebGL

#102

This is beautiful. Does anyone know how many of those colors are believed to be historically accurate representations vs artistic license? The paint has long since faded, but perhaps the colors have been identified through some kind of anlysis? There was a recent article here on HN which made me realize the importance of communicating what colors are scientifically or historically accurate vs artistic license.

There are surviving examples such as the Archer at the Louvre [1]

[1]https://collections.louvre.fr/en/ark:/53355/cl010210299

Re: Persepolis of ancient Persia rendered in WebGL

#104

This reminds me of Encarta. Encyclopedia on a cd-rom, with audio, video and images on many subjects, all clickable.

Encarta was awesome. It felt like it had a wealth of information on a cd-rom. It was quite magical in the early 90s. I miss those days. All of it.

Re: Persepolis of ancient Persia rendered in WebGL

#106

Terrible UX but the concept is cool.

It's giving me heavy flicker on Firefox when I "scroll" and the camera moves. Lots of solid black frames.

Same for me, but only on the first page where it's flying into the city, the rest of the pages are flawless.

Re: Persepolis of ancient Persia rendered in WebGL

#107
post #82

Horrible UI but would be cool otherwise. On an Android and the performance was fine but way too much finger swiping.

On a laptop with trackpad it was enjoyable for me.

On my laptop, I disliked that I couldn't scroll back to previous sections when you move, and wished I could scroll at my own pace. Whole thing was buttery smooth though, I'm impressed.

Re: Persepolis of ancient Persia rendered in WebGL

#108

Earlier quoted context omitted.

On a laptop with trackpad it was enjoyable for me.

On my laptop, I disliked that I couldn't scroll back to previous sections when you move, and wished I could scroll at my own pace. Whole thing was buttery smooth though, I'm impressed.

The button in the upper right pops out a map where you can re-enter a section.

Re: Persepolis of ancient Persia rendered in WebGL

#110

This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…

Now imagine for a moment if we painted our modern marble statues and architecture as they did. The ruins mentality is a big part of neoclassicism, to the point where the designer of the Bank of England building made a sketch of how the building would look in a thousand years' time:

https://upload.wikimedia.org/wikipedia/commons/thumb/e/ed/Ae...

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