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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

61–70 of 215 posts

Re: Persepolis of ancient Persia rendered in WebGL

#61

I find it amazing and really interesting, but i have a "side" question: does anybody know how much does it cost to realize such a great work?

There are around 20 persons credited at the end, so that should give a rough estimate. It is quite well done.

Animation and graphics is quite expensive to develop, since iterations in the development loop can take quite some time (think: do a few changes, render everything, start up the animation, check if it looks right, repeat).

Re: Persepolis of ancient Persia rendered in WebGL

#64

This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…

Assassins Creed gives you that everyday historical vibe very well. Highly recommend.

I couldn't agree more. I'm currently playing AC Odyssey and it's as close as you can get to being there. Lots of artistic license but they definitely did their research.

Re: Persepolis of ancient Persia rendered in WebGL

#65
Brilliant to walk through. I'd love to see the ruins of it in real life.

I came to think about something I heard just this week: A city without people is not at all like itself, it's just a bunch of buildings.

So while the walk-through is amazing, to really "be there" in this palace, we'd have to see/imagine the people being there as well. Might be a tricky task for a visualization, but I'm sure it can be attempted!

Re: Persepolis of ancient Persia rendered in WebGL

#66
post #43

Eternal forced scrolling "powerpoint" HTML slide-show? No, thank you. I have stopped after 3 pages. What is the point of doing this? Designers, who think that this is a good idea to waste people's time like this, shouldn't be allowed anywhere near computers.

I keep thinking something must be "wrong" with my scrollwheel, as all those experiences are super annoying but keep getting published by some people. I think it's not as bad if you're on a Mac or something. Anyway, I agree, it's just bad ux

Worked great on Linux/Firefox/Intel graphics with a trackpad for scrolling.

Re: Persepolis of ancient Persia rendered in WebGL

#67

This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…

Assassins Creed has a standalone series called Discovery Tour. It is extremely similar yet has freemode, way more historical points of interest, and has people walking around. https://www.ubisoft.com/en-us/game/assassins-creed/discovery...

Re: Persepolis of ancient Persia rendered in WebGL

#68
post #60

Earlier quoted context omitted.

The UI could have been better, but it worked and it was something I’d never seen before and it made my day. Rich web experiences like this are difficult to pull off at all. I’m glad they made it. People who write empty, sneering comments about other people’s hard work shouldn’t be allowed anywhere near computers.

Not for people on mobile phones, none of my Android devices go past the first screen, paging doesn't work at all.

Works super smoothly on my Pixel 5 4G.

Excellent work in general!

Re: Persepolis of ancient Persia rendered in WebGL

#69
post #63

Does anyone know what technology is used underneath? It is obviously compiled to webgl, but what are they using for development? Unity? Some other engine?

Looks like some some custom 3d CAD software they used to produce 3d models:

http://www.persepolis3d.com/service.htm

Re: Persepolis of ancient Persia rendered in WebGL

#70
post #64

Earlier quoted context omitted.

Assassins Creed gives you that everyday historical vibe very well. Highly recommend.

I couldn't agree more. I'm currently playing AC Odyssey and it's as close as you can get to being there. Lots of artistic license but they definitely did their research.

Can recommend Origins as well, riding past the pyramids has something pretty cool about it...
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